High Pass Sharpening / Contrast Enhancement
- Ioxa
- Topic Author
Glad that worked. Thanks for letting me know. Did it seem like it was mostly the bilateral filter causing it?padolamap wrote: thank you very much, you can fix by changing these values, thank you very much for your great work
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- Echo
Have been following Reshade and your awesome ioFX almost from the start, but didn't have any questions or the necessity to ask anything, till the arrival of the New Reshade 2.0 and the absence of your ioFX in it, I had to ask if you're working on an update for Reshade 2.0?
I really hope you do, cause I can't use Reshade 2.0 without your awesome ioFX, (still using Reshade 1.1 and eagerly waiting for your update)
Thanks in advance!
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- Ioxa
- Topic Author
Yup, I'm working on porting the shaders to 2.0. I ran into a couple issues but I think I've got them solved, just waiting on clarification on something. Hopefully it won't be more than a day or two.Echo wrote: Hey loxa,
Have been following Reshade and your awesome ioFX almost from the start, but didn't have any questions or the necessity to ask anything, till the arrival of the New Reshade 2.0 and the absence of your ioFX in it, I had to ask if you're working on an update for Reshade 2.0?
I really hope you do, cause I can't use Reshade 2.0 without your awesome ioFX, (still using Reshade 1.1 and eagerly waiting for your update)
Thanks in advance!
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- Echo
Thank you again in advance!
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- Ioxa
- Topic Author
Download Shaders by Ioxa for ReShade 2.0
I made some small changes to some of the shaders but nothing major. The Clarity shader probably got the biggest change, I once again changed the options for adjusting the width of the effect. I think the way it is set up now gives the most customization for quality and performance. But I'm open to any ideas that may improve it.
I also uploaded a version of the shaders with an updated Gaussian shader. I'm not entirely sure I will keep it the way it is so consider this a test.
Download Shaders by Ioxa for ReShade 2.0 With Gauss
I changed the way the weights and offsets for the blur passes are calculated, this allows for a lot more flexibility when adjusting the blur width.
I added an option called SurfaceBlur which will help reduce halos that may appear around objects. This process used for doing this does not work very well in a separable filter so it causes some artifacts. As long as the blur strength isn't set too high they shouldn't be very noticeable.
I changed the "warm" option is GaussBloomWarmth. I'll never get it to look the way it did in SweetFX so I tried something a little different, I gave it a bit of a yellowish tint with a reddish tint around the edge. I don't know if I'll keep it this way or not, just something I wanted to try out.
I forgot to add a readme to the files but the install should be pretty straight forward. Merge the ReShade folder with your existing ReShade folder and overwrite the files when prompted. This will overwrite Pipeline.cfg, Shaders_by_Ioxa.cfg, Ioxa.undef, and Gaussian.fx if you've downloaded the files with Gauss.
If you have any questions, problems, or suggestions let me know!
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- crosire
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- padolamap
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- Ioxa
- Topic Author
Ok, I'll add them. I want to clean them up a little first and see if anyone has any issues with the ones I posted here.crosire wrote: I suggest you add those to github.com/crosire/reshade-shaders
I think I fixed the cause of the problem you were running into with the bilateral filter. Try the shaders with the settings you were using before and let me know if it's still happening.padolamap wrote: many but thank you very much to you and extend to all other
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- padolamap
Ioxa wrote: Updated the shader files for compatibility with ReShade 2.0 and the new ReShade Assistant.
Download Shaders by Ioxa for ReShade 2.0
I made some small changes to some of the shaders but nothing major. The Clarity shader probably got the biggest change, I once again changed the options for adjusting the width of the effect. I think the way it is set up now gives the most customization for quality and performance. But I'm open to any ideas that may improve it.
I also uploaded a version of the shaders with an updated Gaussian shader. I'm not entirely sure I will keep it the way it is so consider this a test.
Download Shaders by Ioxa for ReShade 2.0 With Gauss
I changed the way the weights and offsets for the blur passes are calculated, this allows for a lot more flexibility when adjusting the blur width.
I added an option called SurfaceBlur which will help reduce halos that may appear around objects. This process used for doing this does not work very well in a separable filter so it causes some artifacts. As long as the blur strength isn't set too high they shouldn't be very noticeable.
I changed the "warm" option is GaussBloomWarmth. I'll never get it to look the way it did in SweetFX so I tried something a little different, I gave it a bit of a yellowish tint with a reddish tint around the edge. I don't know if I'll keep it this way or not, just something I wanted to try out.
I forgot to add a readme to the files but the install should be pretty straight forward. Merge the ReShade folder with your existing ReShade folder and overwrite the files when prompted. This will overwrite Pipeline.cfg, Shaders_by_Ioxa.cfg, Ioxa.undef, and Gaussian.fx if you've downloaded the files with Gauss.
If you have any questions, problems, or suggestions let me know!
I can not get these to work with the latest version, not if they should do in the reshade something different from the previous.
Thank you
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- Ioxa
- Topic Author
I just tried them with the newest version and they all worked. Are you getting any error codes?padolamap wrote: I can not get these to work with the latest version, not if they should do in the reshade something different from the previous.
Thank you
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- padolamap
Ioxa wrote:
I just tried them with the newest version and they all worked. Are you getting any error codes?padolamap wrote: I can not get these to work with the latest version, not if they should do in the reshade something different from the previous.
Thank you
I apologize was my mistake, do not change the folder with the file shader nor Ioxa.undef
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- Martigen
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- Ioxa
- Topic Author
I posted an update here that works with the latest framework. Did you miss the post or are you having problems with the update?Martigen wrote: Can we have an update for the latest framework? Shit has moved all over the place!
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- Martigen
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- sajittarius
Clarity is one of my favorite shaders, i've used it on pretty much any game i play, since you released it the original.
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- crubino
Thanks for your great work....!
I really love "LowDetailCutoff" and "HighDetailCutoff" from BilateralFilter.
With proper adjusment, i think i've got better result than the other shaperning method. Esspecially, when we are using DOF effects. It's really smooth, clean dan creamy look.
GTA V (before apply DOF, BilateralFilter only)
GTA V (after applied DOF and proper Low and high Cut off)
Once again, thanks mate. for your great effort!
Cheers!
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- Wicked Sick
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- Ioxa
- Topic Author
Glad to hear the shader is working well for you! From the screenshots I'm guessing the road textures are receiving the most sharpening while the highly reflective paint on the cars and the DOF are receiving none? At least thats how I hope it's working.crubino wrote: Hi Ioxa,
Thanks for your great work....!
I really love "LowDetailCutoff" and "HighDetailCutoff" from BilateralFilter.
With proper adjusment, i think i've got better result than the other shaperning method. Esspecially, when we are using DOF effects. It's really smooth, clean dan creamy look.
GTA V (before apply DOF, BilateralFilter only)
GTA V (after applied DOF and proper Low and high Cut off)
Once again, thanks mate. for your great effort!
Cheers!
I've added another option to adjust the range of values in the detail channel that are being curved. Right now the curve is being applied to the entire range, I think -0.5 to 0.5. With the new option the curve can be limited to -0.25 to 0.25 and all the values beyond that are left untouched. It should give even more control over how much of the image is being sharpened.
And thanks for the positive feedback guys! I don't know how it is for the other guys working on shaders but for me it is tedious work and I have a tough time getting motivated. But the positive feedback definitely helps!
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- Abby
Thank you.
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- Ioxa
- Topic Author
Abby wrote: Well Loxa i think i am going to use the High Pass Sharpening but plz i still need the best answer for this: reshade.me/forum/shader-discussion/2084-...-sharp-effects#15052 Thank you.
I don't think you can really say that one technique is better than the other, they all work a little different. If you aren't getting the results you want, try combining different sharpening effects, you may see different details start to pop out. I'll try to give you a detailed explanation of the different effects based on what I know within the next couple days.
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