Nvidia antialiasing - compatibility bits (DX1x) with ReshadeEffectShaderToggler

  • Darkloke
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1 month 1 week ago #1 by Darkloke Nvidia antialiasing - compatibility bits (DX1x) with ReshadeEffectShaderToggler was created by Darkloke
Greetings.

Question - anyone tried to find these antialiasing compatibility bits for DX11 games using Reshade Effect Shader Toggler addon? As i understand (correct me if i am wrong) this addon shows different rendering stages on which you can enable/disable different shader effects (for example you can find a stage which doesnt render a game UI, so in this case reshade shaders wont affect your GUI). So i wonder can this stages be used as AA bits? I made a several tests in Mass Effect 2 LE, since this game aliased a lot and all reshade AA shaders i tried not good enough for me.

imgur.com/a/5eOJyAm

It seems these values at least affect the game, but regretfully i didnt found an "ideal" one. Still i am not an expert here and i hope addon creator or anyone else could shed some light here and say if this search is possible at all.

--- Why all this? ---

As you probably aware now its almost impossible to force different nvidia anti aliasing presets via nvidia profile inspector for games on DX11 and above. Theoretically it could be possible using compatibility bits, but nvidia itself doesnt provide them and i am not sure if there is a way to discover them manually except the method i described above. There is a google sheet  which provides such bits for DX9 games, but there is none for DX11.

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