AutoHDR addon
- MajorPainTheCactus
- Topic Author
This add on allows you to turn any game into HDR by reverse tonemapping and outputting a HDR10 image (rather like Windows 11 and Xbox allows hence the name).
This was mainly implemented to support my ReShade port of my Sony Megatron CRT shader for which more information can be found over on the RetroArch forum here:
forums.libretro.com/t/sony-megatron-colour-video-monitor/36109/
A video of this add on can be found here:
The addon requires ReShade 5.2 when it is released or you can build the current GitHub ReShade repository and use that (it will not work with ReShade 5.1 and before):
You can find both this add on and its associated AutoHDR.fx here:
github.com/MajorPainTheCactus/AutoHDR-ReShade
and the Sony Megatron ReShade port here:
github.com/MajorPainTheCactus/SonyMegatron-ReShade
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- Tojkar
I don't know HOW to do it but I have a good idea what to do.
You could add there a dropdown list with entry for each of the preset and one for custom settings. Then you could define pre-selected values for for each of the entries.
If you don't know either how to do it, Lordbean's HQAA does just that which can help you make your own: github.com/lordbean-git/HQAA
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- MajorPainTheCactus
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- Riadon
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- Wicked Sick
From the YT description:Where exactly is the 5.2 release? I built the repository from github.com/crosire/reshade but the result was 5.1.0, which did not work with your addon.
"They require ReShade 5.2 to work which has not been released yet (as of writing) but you can get the ReShade source and build it yourself if you want an early peek."
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- Riadon
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- Wicked Sick
- MajorPainTheCactus
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- MajorPainTheCactus
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- MajorPainTheCactus
- Topic Author
github.com/MajorPainTheCactus/AutoHDR-ReShade
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- LuckYSW
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- MajorPainTheCactus
- Topic Author
I'm probably not going to be able to do that but let's see where you're getting stuck so I can help here. Have you been able to download the AutoHDR repository zip from GitHub?
It can be found under the 'Code' button on the GitHub repository front page or use this link:
github.com/MajorPainTheCactus/AutoHDR-Re.../refs/heads/main.zip
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- ZeroHour
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- deadsimon117
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- ZeroHour
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- gbaoye
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- NeoCyrus
I put the .fx file in the shader directory where it's detected, same with the MegaTron shader. Both their colours are completely messed up which I assume is because it needs the add-on as a whole, so I select a directory with the AutoHDR32/64.addon files and... it completely disables ReShade shaders and access to its menu despite it looking like it's working/doing something (what I'm testing it on has the colours blown out by default, it tries to use HDR when it's not an HDR game for whatever reason) because its colours look right.
Side note: Previously I was using DXVK to wrap that game (CrossCode) from DX11 to Vulkan to correct the HDR bug it had, leaving it wrapped causes the game just to hang on the start screen, either way I get no results.
I'm using the add-on version of ReShade 5.7. What am I doing wrong here?
One more note: I tried the MegaTron shader in SNES9X (latest version) and in that it won't compile.
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- Aztec2012