ReShade and AA

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5 years 2 months ago #1 by robgrab
I was under the initial impression that ReShade didn't work if in-game anti-aliasing was enabled. I recently played Dead Space 3 and Aliens vs Predator (2010) both with AA enabled and Reshade worked just fine. I read somewhere that depth access will only work with MSAA turned off but I'm not sure which AA methods DS3 and AVP were using. So which kinds of AA will ReShade work with?

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5 years 2 months ago - 5 years 2 months ago #2 by crosire
ReShade in theory works with every AA.
The only exception is MSAA (if the game has it): While most of ReShade has support for it, the depth-access does not (there are exceptions, when the game renders to another, separate, non-MSAA depthbuffer, but that's rare). So you can use MSAA, but only together with simple effects. MSAA forced through the driver on the other hand doesn't work at all, as it is applied after ReShade and messes around with its rendering, destroying the whole process.
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5 years 2 months ago #3 by robgrab
WOW! This changes everything. Thanks for the clarification. Can't wait to turn AA back on in my games.

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5 years 2 months ago - 5 years 2 months ago #4 by strelokgunslinger
This one probably does not work... I think its post process but I don't understand how it works cause I have only looked at some info on it and used it for only one game and didn't bother touching it ever again

www.geforce.com/hardware/technology/mfaa

But I assume SGSSAA and SSAA forced in nvidia would work.. maybe?

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