This kinda drives me nuts - hell lot of shader in pack are real mess adapted by people who dont really understand actual purpose of such shader.
Just look at filmic tonemap from reshade framework:
Does anyone think this is desired and good looking result?
Blacks and white are totally destroyed and whole picture is desaturated and dimmed as hell, this is not how filmic tonemap results should look, this is how
filmicgames.com/archives/75
And thats just one example of many - HPD, Watchdog tonemap (which is also form of filmic tonemap) are ruined, Reinhard applied to RGB instead of only luminance, Skyrim tonemap totally broken, spherical and so on
Mosto of those shaders supposed to solve color problem like banding, incorrect gamma, some of them adapted for tv with color range 16-235 and supposed to operate in that mode, other not supposed to be applied to RGB
and intended to be used with other color spaces. but most of them just packed in as some fancy effects that wrongly implemented, does not serve their purpose and simply ruining colors.
But ofcourse internet kids turning all that crap on and thinking that 50 shades of grey they get in result are uber realistic graphics and super cool shaders that makes their bad looking game kinda "good".
And they dont really know what good is, as well as people who implemented such shaders in reshade disribution, people just trust that fancy shader is making something good by default.
This gives people bad taste for graphics, and when hell lot of skyrim and gtav owners flooding internets with "cool looking" shots of crap with ruined colors, marketing devisions of companies takes that
as trend and pushing it to development division (sometime devs doing this dumb thing on their own) and then we get crap like lens flares, lens dirtt, 50 shades of grey, vignette and totally messed up colors
in almost every game and not option to turn all of this off and use correct colors instead.
Shader contributors should be more responsible for what they do and should not trow in every fancy shader they found wiithout real understanding of it.
Something should be done about this. Reshade and SweetFX (even it suffers from tones of useless shaders with wrong implementation of configuration, but less) just bloated by broken shaders like this.
They needs to be rewriten with ACTUAL research of what they do and how they supposed to do it