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uMod/Texmod Compatibilty?
- vfxninjaeditor
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7 years 5 months ago #1 by vfxninjaeditor
uMod/Texmod Compatibilty? was created by vfxninjaeditor
I am wondering if reshade is compatible with uMod/Texmod? I think uMod uses some form of injector. Texmod might not. Any ideas?
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- Thaerryn
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7 years 5 months ago #2 by Thaerryn
Replied by Thaerryn on topic uMod/Texmod Compatibilty?
Hello
I'm also quite interested to know if ReShade / SweetFx 2.0 is compatible with TexMod
I've been using SFX 1.5 and Textmod with Mass Effect 2 with no issue
I plan to use the new version of oboth for Mass Effect 3 in the future
Thanks
I'm also quite interested to know if ReShade / SweetFx 2.0 is compatible with TexMod
I've been using SFX 1.5 and Textmod with Mass Effect 2 with no issue
I plan to use the new version of oboth for Mass Effect 3 in the future
Thanks
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- crosire
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7 years 5 months ago #3 by crosire
Replied by crosire on topic uMod/Texmod Compatibilty?
Try it, from looking at uMod I don't see why it shouldn't work (if choosing one of the injection options that doesn't interfer with ReShade). =)
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- Mortal
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7 years 2 months ago #4 by Mortal
Replied by Mortal on topic uMod/Texmod Compatibilty?
DOA5 With umod when enable reshade fps down to 5 or less, any idea? without umod works correct.
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- Camiel
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3 years 11 months ago #5 by Camiel
Replied by Camiel on topic uMod/Texmod Compatibilty?
I wonder if a solution found for them to work together, as it seems they are mutually exclusive as both inject, at least in my case for guild wars [not 2].
umod or texmod any version, none is working with reshade, only separate.
umod or texmod any version, none is working with reshade, only separate.
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