uMod/Texmod Compatibilty?

  • vfxninjaeditor
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9 years 2 months ago #1 by vfxninjaeditor uMod/Texmod Compatibilty? was created by vfxninjaeditor
I am wondering if reshade is compatible with uMod/Texmod? I think uMod uses some form of injector. Texmod might not. Any ideas?

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  • Thaerryn
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9 years 2 months ago #2 by Thaerryn Replied by Thaerryn on topic uMod/Texmod Compatibilty?
Hello
I'm also quite interested to know if ReShade / SweetFx 2.0 is compatible with TexMod

I've been using SFX 1.5 and Textmod with Mass Effect 2 with no issue

I plan to use the new version of oboth for Mass Effect 3 in the future

Thanks

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  • crosire
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9 years 2 months ago #3 by crosire Replied by crosire on topic uMod/Texmod Compatibilty?
Try it, from looking at uMod I don't see why it shouldn't work (if choosing one of the injection options that doesn't interfer with ReShade). =)

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  • Mortal
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9 years 1 week ago #4 by Mortal Replied by Mortal on topic uMod/Texmod Compatibilty?
DOA5 With umod when enable reshade fps down to 5 or less, any idea? without umod works correct.

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  • Camiel
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5 years 8 months ago #5 by Camiel Replied by Camiel on topic uMod/Texmod Compatibilty?
I wonder if a solution found for them to work together, as it seems they are mutually exclusive as both inject, at least in my case for guild wars [not 2].

umod or texmod any version, none is working with reshade, only separate.

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