Some dumb questions...

  • Posts: 13
5 years 5 months ago #1 by Konstantinov
Hey all, total n00b here. I was wondering if someone could explain what depth buffer is? Also, is there a way to make the overlay completely disappear? I only have 2 lines showing up in the upper-left hand corner, so not so distracting.

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5 years 5 months ago #2 by SunBroDave
Depthbuffer access is necessary for effects that rely on depth, such as AO and DOF. If a particular game is compatible with ReShade and has depthbuffer access, then these effects can be used. If it doesn't have depthbuffer access, then these effects can not be used.
The following user(s) said Thank You: Konstantinov

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5 years 5 months ago #3 by crosire

Konstantinov wrote: Also, is there a way to make the overlay completely disappear? I only have 2 lines showing up in the upper-left hand corner, so not so distracting.

Those disappear after a few seconds when an effect file was successfully loaded.

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5 years 5 months ago #4 by Konstantinov

crosire wrote:

Konstantinov wrote: Also, is there a way to make the overlay completely disappear? I only have 2 lines showing up in the upper-left hand corner, so not so distracting.

Those disappear after a few seconds when an effect file was successfully loaded.

I seem to have a few lines that stay the course. No big deal. Thanks guys!

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5 years 5 months ago #5 by crosire
You mean the statistics in the upper-right corner? You can disable them in "SweetFX\ReShade_settings.txt". =)

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5 years 5 months ago #6 by Konstantinov
Thanks much.

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5 years 5 months ago - 5 years 5 months ago #7 by Konstantinov
Hmmm, that didn't seem to work for me.

I edited the .txt file as shown here.



But I still get this.

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5 years 5 months ago #8 by crosire
And you edited the one in your game folder, where the setup copied it to?

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5 years 5 months ago - 5 years 5 months ago #9 by Konstantinov

crosire wrote: And you edited the one in your game folder, where the setup copied it to?


I lack the intelligence to do so. :silly:

Edit: Worked, thanks again.

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5 years 5 months ago #10 by crosire

Konstantinov wrote: Worked, thanks again.

=)

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