Depth buffer disables on low fps
So I've recently starting to use ReShade on Lord of the Rings Online, which works splendidly and even supports Depth Buffer access if you disable the ingame MSAA. However, I seem to have a problem where ReShade's depth buffer features such as AO and DOF would just disable if the frames drop below a certain threshold (around 15fps) I think.
Since my GPU is a lot better then my CPU (if you can even compare those two components, but you'll get what I mean ) my frames hardly drop at all, maybe about 3-4 fps max, when using ReShade. However when entering towns, my frames just go to sh*t, since my CPU can't really handle all the stuff going on too well.
Anyways, I was wondering if there was an inbuilt feature to ReShade that turns off depth effects under a certain fps? If so, where can I disable that? Or does this have nothing to do with ReShade itself and is probably somehow caused by the game itself?
Thank you very much and btw, your tool is simply amazing
ReShade does not disable depth effects on low FPS, it does however disable depth access when excessive network traffic is detected. This is done to prevent cheating, since access to the depth buffer can give an unfair advantage in multiplayer games (drawing outlines around objects etc.).
traceless91 wrote: Anyways, I was wondering if there was an inbuilt feature to ReShade that turns off depth effects under a certain fps? If so, where can I disable that? Or does this have nothing to do with ReShade itself and is probably somehow caused by the game itself?
Since you are talking about an online game, this is likely to be the case here, as entering towns with other players (and thus increased network traffic), will cause ReShade to stop sending scene depth information to the shaders.
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Lets assume that ReShade is currently between low and medium threat because it does not allow abuse as a cheating tool. Therefore, companies might not flag it as a reason to ban people for using it.
However, if depth buffer access would easily work in online games, ReShade would certainly be considered high threat cause it can easily be used as a cheating tool. Then anyone who could have used it before as a tool without the depth buffer access in online game would get banned or would have to decide not to use it, just in case.
I hope you get the dilemma
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You could compare this to:
Throwing away your money to prevent thieves from steeling it