DOF (depth of field) and ReShade
- KINGPLA
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Topic Author
p.s A Big Thank you to ReShade developer for the work done! This is really cool!
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- crosire
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Be aware however that the required depthbuffer access is a bit buggy currently and not always works yet. Also make sure you disable MSAA in your game, because otherwise depthbuffer access is disabled and DOF won't work at all.
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- robgrab
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- crosire
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- robgrab
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Here are before and after screens of Quake 4 with ReShade using MATSODOF.
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- crosire
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Blurring affecting the HUD is totally normal, as ReShade renders at the end of each frame, when the full frame image is finished. The depthbuffer usually does not contain information about the HUD though, so it is ignored by DOF.
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- robgrab
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- crosire
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I suspect it's the game clearing (parts of) the buffer before rendering the FPS hands. Same happens in other games (although they tend to clear the whole thing, not just parts of it). There's not much to do about it, except preventing that clear, but it's up to impossible to genericly figure out which one is the one before FPS hands are drawn (not every game is a FPSrobgrab wrote: Here is a quick video I made showing what happens when I pull a weapon in System Shock 2. Notice everything is fine until I pull out a weapon. Any ideas on what could be causing this?

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- robgrab
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You might also want to change System Shock 2 status from Perfect to Issues in the compatibility list because of the depth buffer problem. I've also added some more compatible games to my initial list.
- Aliens vs Predator (2010): Perfect [d3d9.dll] & [dxgi.dll]
- Dead Space 3: Perfect [d3d9.dll]
- Resident Evil Revelations: Perfect (DoF is near perfect) [d3d9.dll]
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