Is Reshade Still Alive?
- Pdguru
- Topic Author
Is this still going? Little seems to be going on here, especially with regards the big issues of failure to work with Windows 10 and OPENGL. GEM's been abandoned on a huge fan base at TW, too. Any chance of an update? I'm not ungrateful, just wondering if this has run its course.
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- Tycholarfero
Lucifer and Marty are working on their shaders still, CeeJay is in need of a break (click 'break' for link to his post) but he's still around, and Crosire is working on fixes and enhancements to ReShade and posts all the time.
In terms of community ReShade has gotten bigger than ever, and the larger the community the more the bug reports come in. Coding and fixing everything to have it all nice and ready for the next framework release takes time, and there's no GitHub repository or SVN so updates have to come when they're ready. And besides, if it were dead I'm sure Crosire would leave a post saying so. Since that isn't the case, it's going stronger than ever, just give it time.
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- Ganossa
As Tycholarfero already said, work is yet going on. We actually do have a github since quiet some time now for the framework shader:
github.com/crosire/reshade-shaders
It is frequently updated by us developers though some rather like to push changes in bulks.
However, the upcoming changes will be huge and the current branch shows that. It is not gonna be so much about new effects but major binary changes, the file/directory layout, presentation and design.
Without wanting to spoil too much, due to those changes we will (to name just one) replace the current mediator with a completely new tool implementation (this time based on WPF) that tries to incorporate as many feedback as possible and also to prepare us for future ideas.
Thats what I have been working on the past couple of weeks (basically all my free time )
I also want to make some changes to TW-GEM, especially for the upcoming Warhammer release but I am currently kept busy and know I should -at this important time- not distract myself with other projects.
I am sure also everyone else of the team could give you a bunch of things they have or are working on
I personally could not be more involved or busy
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- crosire
There have been a total of 65 commits to the closed source ReShade Git repository since version 1.1 so far. Major changes include a completly new preprocessor implementation written from scratch, fixes to the ReShade FX compiler and a whole bunch of bug fixes.
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- piltrafus
Once you have the settings for a particular game you should be able to play that game without having to first go to the mediator/assistant to choose the settings for that game.
Probably the tool should have a separate settings folder per game and the link in the game folder should point to that unique folder.
Is a bit intrusive now and also seems ilogical that the settings are constantly overwritten to the same place. Too error prone. Easy to loose work.
My 2 cents. I'm sure you guys have already done a great job with it.
Thanks.
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- Ganossa
The suggestions you mentioned are already part of the solution. Actually, the mediator that is currently available to you has been improved tremendously since its last release but only exists internally. Simply due to additional changes coming with 2.0 and the rising difficulty to implement more changes in the existing tool, I decided to start a clean implementation in WPF that can leverage all the knowledge we have aquiered due to past feedback and the year experience with the mediator.
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- Pdguru
- Topic Author
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- Ganossa
Here a little sneak peek on the progress after this weekend. I wish I could have finished more but a day has only 24 hours
Due to the new layout, the initial size of the tool will be smaller than the Mediator. However, thanks to WPF it can be increased arbitrarily. As you see, when looking at the few empty "tabs", there is still a bit of work ahead of me
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- kaicooper
- Kleio420
would you mind starting a thread in the releases stating current version being worked on planned fixs and improvements then a roadmap for future planscrosire wrote: Same is true for the ReShade binaries. The release of ReShade 2.0 is near, once the new assistant tool by Ganossa is ready.
There have been a total of 65 commits to the closed source ReShade Git repository since version 1.1 so far. Major changes include a completly new preprocessor implementation written from scratch, fixes to the ReShade FX compiler and a whole bunch of bug fixes.
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- Ganossa
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- Ganossa
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- Prodousier
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(I'm wondering, will this be ingame like a menu? (Like ENB has) )
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- Ganossa
Everything will adjust, even the color of the rendered 3D preview scene
The tab blur strength is adjustable too and blur for controls is only active on buttons and nothing else.
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- Prodousier
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- Ganossa
EDIT:: Anyway, I went ahead and added it as an option, just in case some people do like it.
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- Tycholarfero
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- Prodousier
this kind of design i think, transparent, blurred and clear, thin lines and thin font (for example this: www.1001fonts.com/trench-font.html
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- Ganossa
From my experience and from the main feedback I received for my work on the mediator, the common wish was for more transparency in how tabs/functionalities depend on another.
The ultimate problem for me to solve was to show all important options at once while containing the required space.
Therefore I had the idea to preview neighbor tabs and also allowing there control while always only one tab is in focus (which cannot have transparent background). However, this means that I use the blur not as an effect that looks good or to emphasize the focus but to mimic depth that makes it easier for the user to understand the unusual scrolling and display of the tabs. That said, I am of course able to use transparency and blur but not for the exact same purpose which you see in your example.
Anyway, I hope you will be pleased with the solution I am going to provide
On topic of fonts, I did not come to that part yet of the work and in most cases (concerning UIs) I leave it out entirely. From a readability stand point, the standard font is usually the best. However, in the following you can see a little showcase/experiment of some modern font (maybe optional?) applied to the ReShade Assistant (+ my final compromise of blur and transparency )
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