Indirect Lighting By Marty

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4 years 1 month ago #1 by Quentin-Tarantino
Marty did you do Special Version of Indirect Lighting for VisualV?

Will this be a option soon?

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4 years 1 month ago - 4 years 1 month ago #2 by Elimina

Quentin-Tarantino wrote: Marty did you do Special Version of Indirect Lighting for VisualV?

Will this be a option soon?


I think it is his MXAO shader that he has been working on for ReShade

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4 years 1 month ago - 4 years 1 month ago #3 by Quentin-Tarantino

Elimina wrote:

Quentin-Tarantino wrote: Marty did you do Special Version of Indirect Lighting for VisualV?

Will this be a option soon?


I think it is his MXAO shader that he has been working on for ReShade


I tried it with my own config and it looks great. When is 2.0 Ready because i am holding off my GTA release for it.

Btw how can i go about a name change on here?

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4 years 1 month ago #4 by Marty McFly
It is a modified version for VisualV. Please do not tamper with the code or try to port it to other games or integrate in the Framework. It will come, along with a rewritten AO module (just as I rewrote all the other DOF shaders when I added the ADOF).
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4 years 1 month ago #5 by Quentin-Tarantino

Marty McFly wrote: It is a modified version for VisualV. Please do not tamper with the code or try to port it to other games or integrate in the Framework. It will come, along with a rewritten AO module (just as I rewrote all the other DOF shaders when I added the ADOF).


No i just tried it with my own GTA Modification and it looks great. Nice work marty

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4 years 1 month ago - 4 years 1 month ago #6 by ibbanez
NVM, I saw a post where he asked us not to try and manually add it in.

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