Wireframe Shader via shadeFx

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6 years 9 months ago #1 by simonschreibt Wireframe Shader via shadeFx was created by simonschreibt
Hi friends!

I've searched Google, this Forum and the Mediator for a function to show a wireframe of a game but couldn't find anything. :( So I wanted to ask if you guys see a possibility to create such a shader which basically applies a white material to everything and "paints" a black wireframe of the geometries on top.

Thanks for reading!
Simon

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6 years 9 months ago #2 by crosire Replied by crosire on topic Wireframe Shader via shadeFx
Impossible. ReShade applies post-processing shaders. It does not modify the game's shading.

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6 years 9 months ago #3 by simonschreibt Replied by simonschreibt on topic Wireframe Shader via shadeFx
Oh that's sad. But thanks for the answer! :)

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6 years 9 months ago - 6 years 9 months ago #4 by Marty McFly Replied by Marty McFly on topic Wireframe Shader via shadeFx
I can simulate something wireframe-ish by sobel on normal maps but it has no backfaces. Will look similiar to the buildings in the movie "Escape from New York", here:

http://cdn.artofthetitle.com/assets/sm/upload/hs/ff/pi/ed/h2_efny_glider_nose_views.jpg?k=2f8ed39898
Last edit: 6 years 9 months ago by Marty McFly.

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