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Wireframe Shader via shadeFx
- simonschreibt
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6 years 3 months ago #1 by simonschreibt
Wireframe Shader via shadeFx was created by simonschreibt
Hi friends!
I've searched Google, this Forum and the Mediator for a function to show a wireframe of a game but couldn't find anything.
So I wanted to ask if you guys see a possibility to create such a shader which basically applies a white material to everything and "paints" a black wireframe of the geometries on top.
Thanks for reading!
Simon
I've searched Google, this Forum and the Mediator for a function to show a wireframe of a game but couldn't find anything.

Thanks for reading!
Simon
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- crosire
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6 years 3 months ago #2 by crosire
Replied by crosire on topic Wireframe Shader via shadeFx
Impossible. ReShade applies post-processing shaders. It does not modify the game's shading.
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- simonschreibt
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6 years 3 months ago #3 by simonschreibt
Replied by simonschreibt on topic Wireframe Shader via shadeFx
Oh that's sad. But thanks for the answer!

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- Marty McFly
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6 years 3 months ago - 6 years 3 months ago #4 by Marty McFly
Replied by Marty McFly on topic Wireframe Shader via shadeFx
I can simulate something wireframe-ish by sobel on normal maps but it has no backfaces. Will look similiar to the buildings in the movie "Escape from New York", here:
http://cdn.artofthetitle.com/assets/sm/upload/hs/ff/pi/ed/h2_efny_glider_nose_views.jpg?k=2f8ed39898
http://cdn.artofthetitle.com/assets/sm/upload/hs/ff/pi/ed/h2_efny_glider_nose_views.jpg?k=2f8ed39898
Last edit: 6 years 3 months ago by Marty McFly.
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