So with the new update (2.x) and it's new depth hook-thing for openGL, I was hopeful that a game a play the tits off (Starmade) would finally have depthbuffer options open up for it, but still reshade cannot seem to hook into it.
What would cause this? I believe minecraft has the same issue, which lead me to believe it's an issue with openGL and java specifically.
Can anyone shed some insight into this? I'm fine with no depth buffer access, but I would like to know why/what's preventing it.
Cheers!
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