roxahris wrote: No, not really. The mods for the D3D9 version have access to variables that ReShade does not. I don't think ReShade has depth buffer access in SotFS, so no AO, and the new tonemapping really messes with the colour ranges so you won't necessarily get a good effect with that either.
Are there any screenshots out there that compare DSII D3D9 + High Quality GeDoSaTo (SuperSampling, SSAO, etc.) vs. DSII D3D11 ? In your opinion, which versions looks better (assuming D3D9 version is used with High Quality GeDoSaTo settings) ?