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Partial Depth Buffer Access Workaround?
- jminternelia
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6 years 5 days ago #1 by jminternelia
Partial Depth Buffer Access Workaround? was created by jminternelia
I searched the forum, albeit quickly, but have a question for which I have been unable to find a solution.
In some games (in this example it's DXHR) Reshade has only partial depth buffer access. Is there a workaround for this, even if it would be game specific? Obiocusly if so, wouldn't be very economical to support each game that lacks full access, but I'm curious if there is any possible way around this limitation.
Thanks.
In some games (in this example it's DXHR) Reshade has only partial depth buffer access. Is there a workaround for this, even if it would be game specific? Obiocusly if so, wouldn't be very economical to support each game that lacks full access, but I'm curious if there is any possible way around this limitation.
Thanks.
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- crosire
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6 years 5 days ago - 6 years 5 days ago #2 by crosire
Replied by crosire on topic Partial Depth Buffer Access Workaround?
No, unfortunately there is not.
Last edit: 6 years 5 days ago by crosire.
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