Screenshot Thread
- crubino
Sorry mate, for me ... it's just for personal use only.Cromdar wrote: @ Ryuken and crubino
Very good presets for GTA V, it would be possible to share or just for your personal use?
Honestly, for me there is no one universal reshade or sweetFX preset for game that using ToD (time of day or time cycling) like GTA V, Fallout4, Crysis 1, etc.
We should using so many different presets for different scenes and time. (night and day, indoor and outdoors).
The funniest thing is, every time i'm playing these games..... i always created a new preset depends my mood. Just for fun... since if just for gameplay only, i prefer to play it in my console machine (xbox or playstation).
You may try several ways for that. (as long as the shadow and white information still in there just hidden in black or white area)...robgrab wrote: I'm always amazed at the stuff I see on here. I have a question for you guys, what's the best shader to fix crushed blacks and blown out whites? The Levels shader darkens blacks and brightens whites but I want the opposite. Also, what are your most commonly used shaders?
It's just like the same procedure as we are doing in photography world (RAW photo files processing): turn down highlight and explosure, turn up shadows, turn down neutral (mid-level) slightly .... and then reclaim black levels and white levels.
With Reshade you may using:
Liftgamma-gain: (turn up shadows more than 1000, then turn down highlight and mid-tone under 1000).
Levels (default is 16-235): turn-down black level to minus and turn-up white level values more than 235 ....
OR
Playing with LUT files:
I recommended to using 4096x64 LUT file, since you would get wider range of black level (shadows~grey levels) and white level (highlight)...
- take a screenshot from your current game, without any effects (original vannila games picture)
- bring that screenshot into Photoshop or Lightroom, play the curve tool to adjust black levels, shadows, mid-tones level, highlight level, shadows color, highlight color, etc. For photoshop, make sure you made 2 layers of curve: one for luminosity for black-white level layer and one for colors layer.
- after you get the curve settings as match to your taste, save it to Lightroom preset or Photoshop action (or layer).
- bring that 4096x64 LUT basic template into Photoshop or Lightroom ... applied your preset or action that you already done in previous steps. Export the result from edited LUT template to new PNG file.
- Bring the custom LUT file that you already done into custom/textures/ in Reshade folder .... and apply it into the custom shaders section (don't forget to edit CustomFX.cfg .... change LUT width and high from 256x16 to 4096x64)
- that's it!

(ps. you also can apply some 3D LUTs from professional tools (davinci revolve, etc. ~ Cube files) into that basic original LUT template in Photoshop. I'm using the famous M31 LUT recently.... and hey, The Witcher 3: Blood and Wine is now using it too as vanilla colours...

I apologize for long OOT from this thread....
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- Quentin-Tarantino
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- robgrab
robgrab wrote: With Reshade you may using:
Liftgamma-gain: (turn up shadows more than 1000, then turn down highlight and mid-tone under 1000).
Levels (default is 16-235): turn-down black level to minus and turn-up white level values more than 235 ....
OR
Playing with LUT files:
I recommended to using 4096x64 LUT file, since you would get wider range of black level (shadows~grey levels) and white level (highlight)...
- take a screenshot from your current game, without any effects (original vannila games picture)
- bring that screenshot into Photoshop or Lightroom, play the curve tool to adjust black levels, shadows, mid-tones level, highlight level, shadows color, highlight color, etc. For photoshop, make sure you made 2 layers of curve: one for luminosity for black-white level layer and one for colors layer.
- after you get the curve settings as match to your taste, save it to Lightroom preset or Photoshop action (or layer).
- bring that 4096x64 LUT basic template into Photoshop or Lightroom ... applied your preset or action that you already done in previous steps. Export the result from edited LUT template to new PNG file.
- Bring the custom LUT file that you already done into custom/textures/ in Reshade folder .... and apply it into the custom shaders section (don't forget to edit CustomFX.cfg .... change LUT width and high from 256x16 to 4096x64)
- that's it!
(ps. you also can apply some 3D LUTs from professional tools (davinci revolve, etc. ~ Cube files) into that basic original LUT template in Photoshop. I'm using the famous M31 LUT recently.... and hey, The Witcher 3: Blood and Wine is now using it too as vanilla colours...).
I apologize for long OOT from this thread....
Thanks for the info! I've never messed with LUTs but from what I hear it's a great way to get more precise results (plus it's much lighter on performance).The game I was having issues with is the original Dark Souls. There are certain areas (like the cave entrance to Blighttown) where the screen goes almost pure black.
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- Wicked Sick
Quentin-Tarantino wrote: Deus Ex Human Revolution
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- Quentin-Tarantino
Wicked Sick wrote: Quentin, i really liked this. Would you mind sharing these settings with me?
Quentin-Tarantino wrote: Deus Ex Human Revolution
No Problem mate i be posting it on Sweetfx.lazy as soon as i get home.
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- Ryuken
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- AtraMors
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- Quentin-Tarantino
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- Elimina
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- GP-Unity

Vanilla ^
Modified ^
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- Ryuken
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- Ryuken
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- Elimina
I still wish I could use ReShade in-game without it crashing

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- drunk
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- GeorgeRNS
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- Sh3nZeR

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- Elimina
I would love to try out that preset if you are open to sharing it. It looks really realistic
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- Ryukou36
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- GeorgeRNS
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- Elimina
GeorgeRNS wrote:
Oh, it's you again. I forgot about how you ignore everyone.
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