Screenshot Thread

  • Ryuken
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9 years 4 months ago #2161 by Ryuken Replied by Ryuken on topic Screenshot Thread
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  • DeMondo
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9 years 4 months ago #2162 by DeMondo Replied by DeMondo on topic Screenshot Thread

Quentin-Tarantino wrote:

DeMondo wrote: @ Tarantino:

Thx Tarantino that would be great & handy, Im interested in those tweaks for Juarez but especially in the textures, are those (custom) HD ones? By the way yr screenshot for the game Blur looks good & does give me a déjà vu of the game Split/Second Velocity (pc), for me one of the best high-destructive adrenaline-kicking racing games.


Custom and Redone textures, many tweaks and Fov is set to 75 from default 55, anymore and you get bad tunnel vision.
Guns fire rate etc are done to my liking.
www.mediafire.com/download/597o45kd0kdaenq/Coj_mod.rar

ENB Combine wth Reshade 2.0
www.mediafire.com/download/i8d1l68ll4i58bd/Coj_ENB.rar

I didn't add the video.scr because you probably have your own.

I will be getting back to this when i get a chance and yea Split/Second Velocity was awesome :)


---

Totally awesome Tarantino, muchas gracias amigo !! B)



I will check the mod out today. You're right 'bout the video.scr, I've tweaked it as much as I could,
that means not much considering this games' engine :) just some cvars, more FX, doubled the shadows resolution
+ higher colordepth. Will speaker later about yr mod.
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  • DeMondo
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9 years 4 months ago #2163 by DeMondo Replied by DeMondo on topic Screenshot Thread
@ Tarantino:
Thx again Tarantino for sharing yr Call of Juarez: Bound in Blood mod here, its a good mod, the only problem I encountered is that its raining in every map, although the rain effects look great, it doesnt fit in the sunny Mexican lvls, but the bug is on my side I think, I use ReShade 1.1 and enabling AO enables the rain effects. Is there a way to only use yr custom textures or are they spreadout through the different pack files?

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  • DeMondo
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9 years 4 months ago #2164 by DeMondo Replied by DeMondo on topic Screenshot Thread
Evolution of Video Game Graphics 1952 - 2016

Lets do a timejump:




History of ►DOOM◄ (1993-2016)



Lets compare:
The cyberdemon in Doom (Release date: December 10, 1993) vs. Doom (Release date: May 13, 2016):


Wolfenstein The New Order (Release date 20 May 2014) vs. Castle Wolfenstein 3D (MS-DOS May 5, 1992):


What will happen if you place the upgraded Quake 4 in a low-res CRT early 90s time area // Doom 1 style
ultra low-res but modern FX:



What will happen with computer graphics over 20 years from now... .? Of course after we "survived" the Singularity. :)
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  • Quentin-Tarantino
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9 years 4 months ago - 9 years 4 months ago #2165 by Quentin-Tarantino Replied by Quentin-Tarantino on topic Screenshot Thread

DeMondo wrote: @ Tarantino:
Thx again Tarantino for sharing yr Call of Juarez: Bound in Blood mod here, its a good mod, the only problem I encountered is that its raining in every map, although the rain effects look great, it doesnt fit in the sunny Mexican lvls, but the bug is on my side I think, I use ReShade 1.1 and enabling AO enables the rain effects. Is there a way to only use yr custom textures or are they spreadout through the different pack files?[/quote

Atm i am working with the author of Realism Mod and both RealismMod + CrystalReality will be merged so if you play Gta V keep an eye of for this ;)
After next update i will get back to Coj BIB
This should fix the Rain
www.mediafire.com/download/biwded5rvjyabqw/Data0.rar

Last edit: 9 years 4 months ago by Quentin-Tarantino.
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  • Scorpio82CO
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9 years 4 months ago #2166 by Scorpio82CO Replied by Scorpio82CO on topic Screenshot Thread
some ME SoM.. yes. is old but..you decide!










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  • perseusveil
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9 years 4 months ago #2167 by perseusveil Replied by perseusveil on topic Screenshot Thread

DeMondo wrote: Juarez: Bound in Blood (tweaks + ReShade 1.1) update 2








Gorgeous. Could you share your Reshade settings?

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  • FYKC
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9 years 4 months ago #2168 by FYKC Replied by FYKC on topic Screenshot Thread
Vampire: The Masquerade - Bloodlines. I forgot to enable my whites level adjustment for this screenshot. Oh well.

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  • DeMondo
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9 years 4 months ago #2169 by DeMondo Replied by DeMondo on topic Screenshot Thread

Quentin-Tarantino wrote:

DeMondo wrote: @ Tarantino:
Thx again Tarantino for sharing yr Call of Juarez: Bound in Blood mod here, its a good mod, the only problem I encountered is that its raining in every map, although the rain effects look great, it doesnt fit in the sunny Mexican lvls, but the bug is on my side I think, I use ReShade 1.1 and enabling AO enables the rain effects. Is there a way to only use yr custom textures or are they spreadout through the different pack files?[/quote

Atm i am working with the author of Realism Mod and both RealismMod + CrystalReality will be merged so if you play Gta V keep an eye of for this ;)
After next update i will get back to Coj BIB
This should fix the Rain
www.mediafire.com/download/biwded5rvjyabqw/Data0.rar


--> Thx Quentin! I will try out yr new fix today. Np take your time with RealismMod + CrystalReality for GTA - V, this week Im going to wrap up a mini-mod for Juarez, just with some tweaks, ReShade & a bundle of SP maps I gathered from the net, so everything is saved in 1 place. (many Juarez download sites are closed down)

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  • DeMondo
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9 years 4 months ago #2170 by DeMondo Replied by DeMondo on topic Screenshot Thread

perseusveil wrote:

DeMondo wrote: Juarez: Bound in Blood (tweaks + ReShade 1.1) update 2








Gorgeous. Could you share your Reshade settings?


--> Thx! Yes definately B), this will be part of a mini-mod Im going to wrap up this week (or at least soon --> considering Doom coming out this week ;) )

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  • DeMondo
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9 years 4 months ago #2171 by DeMondo Replied by DeMondo on topic Screenshot Thread
Last night I had a dream...
it told me to share some ReShaded DOOM screenshots :dry:
so as a massive Doom fan..
I used a bunch of screenshots I found on internet & used the tool DX9IV.exe (preview tool) in combination with ReShade 1.1 (each shot with different ReShade settings)





---

Call of Juarez: Bound in Blood: new shots






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  • Ryuken
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9 years 4 months ago #2172 by Ryuken Replied by Ryuken on topic Screenshot Thread
Dark souls 3











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  • piterrrxd
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9 years 4 months ago #2173 by piterrrxd Replied by piterrrxd on topic Screenshot Thread
@Ryuken very nice settings.









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  • DeMondo
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9 years 4 months ago - 9 years 4 months ago #2174 by DeMondo Replied by DeMondo on topic Screenshot Thread
S Y И D I C Δ T Ξ [2012]

Lots of hate rained on this game at the time of release.
As true long-term cyberpunk fan I love this game & yes you're right the bloom in this game was abundantly exceeding beyond normal bloom game-standards.

Anyway here are some (early) example-shots with engine tweaks: fully disabled the games default bloom effects [unlike the regular anti-bloom tweaks found on internet] & some other post-process effects, while specular scale is bumped up + some other tweaks in use.

ReShade 1.1 [depth buffer is fully working] // used: AO, DOF, Reflective Bump Mapping, Ambient Light, etc..










Intro level with the creepy plastic mannequin models:


Last edit: 9 years 4 months ago by DeMondo.
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  • Mobeeuz
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9 years 4 months ago #2175 by Mobeeuz Replied by Mobeeuz on topic Screenshot Thread

DeMondo wrote: S Y И D I C Δ T Ξ [2012]
Anyway here are some (early) example-shots with engine tweaks: fully disabled the games default bloom effects [unlike the regular anti-bloom tweaks found on internet] & some other post-process effects, while specular scale is bumped up + some other tweaks in use.

Looking forward to a release of this... Was actually not a bad game once you ignored the 'Syndicate' in the title...

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  • Quentin-Tarantino
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9 years 4 months ago #2176 by Quentin-Tarantino Replied by Quentin-Tarantino on topic Screenshot Thread

DeMondo wrote: S Y И D I C Δ T Ξ [2012]

Lots of hate rained on this game at the time of release.
As true long-term cyberpunk fan I love this game & yes you're right the bloom in this game was abundantly exceeding beyond normal bloom game-standards.

Anyway here are some (early) example-shots with engine tweaks: fully disabled the games default bloom effects [unlike the regular anti-bloom tweaks found on internet] & some other post-process effects, while specular scale is bumped up + some other tweaks in use.

ReShade 1.1 [depth buffer is fully working] // used: AO, DOF, Reflective Bump Mapping, Ambient Light, etc..




Looks awesome mate and i loved this game and thought it was very Underrated
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  • robgrab
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9 years 4 months ago #2177 by robgrab Replied by robgrab on topic Screenshot Thread

DeMondo wrote: S Y И D I C Δ T Ξ [2012]

Lots of hate rained on this game at the time of release.
As true long-term cyberpunk fan I love this game & yes you're right the bloom in this game was abundantly exceeding beyond normal bloom game-standards.

Anyway here are some (early) example-shots with engine tweaks: fully disabled the games default bloom effects [unlike the regular anti-bloom tweaks found on internet] & some other post-process effects, while specular scale is bumped up + some other tweaks in use.


PLEASE share how you disabled the bloom. I was enjoying my time with this game but the bloom became unbearable to the point where I just gave up. Always wanted to revisit it.

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  • DeMondo
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9 years 4 months ago #2178 by DeMondo Replied by DeMondo on topic Screenshot Thread

Mobeeuz wrote:

DeMondo wrote: S Y И D I C Δ T Ξ [2012]
Anyway here are some (early) example-shots with engine tweaks: fully disabled the games default bloom effects [unlike the regular anti-bloom tweaks found on internet] & some other post-process effects, while specular scale is bumped up + some other tweaks in use.

Looking forward to a release of this... Was actually not a bad game once you ignored the 'Syndicate' in the title...


--> @ Mobeeuz: yes they could have called the game Cyb3rSh!t3 too :) (while the 90s Syndicate connection was ice-thin), I would have bought it too with that "special" name, as long its good cyberpunk game-"food" for me, level design & gameplay were actually quite good, only the first levels were quite abominable, but the further you progressed down the cyberpunk SP campaign spiral the better it became.

The special 4player co-op campaign was really good & lots of fun on all fronts through all the 9 levels/ missions, I've 150+ hrs on the counter, maybe not much for others but for me yes thats an extreme amount of gametime. :)

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  • DeMondo
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9 years 4 months ago - 9 years 4 months ago #2179 by DeMondo Replied by DeMondo on topic Screenshot Thread
* @ Tarantino: thx & yes true the game was butchered in the slaughterhouse called "pc games reviews", truly underrated game.

* @ robgrab: it will be, in the upcoming Upgrade pack

Thx guys for yr interest in S Y И D I C Δ T Ξ.

Time to revisit the game soon-ish, with the tweaks, finally without the eye-bleeding bloom. I hope you dont mind, that Im posting the link of the guide here, plastering the screenshot wall here with my cyberpunk shots isnt a good idea I think, keep in mind its just a very early preview, at the same time I dont want to make it my lifework :), so it will be released soon-ish as an Upgrade Pack (engine tweaks, free camera + no Hud for screenshoting, ReShade, fully disabled bloom, and control over other graphic effects outside ReShade). Link of the Steam guide: steamcommunity.com/sharedfiles/filedetails/?id=663444122 --> will be updated every time.

example default graphics, thus the eye-bleeding bloom:


default bloom fully disabled:


lets bump up the specular scale:


example of bloom fully disabled + free camera + tweaks + ReShade:


Juarez: Bound in Blood [tweaks + ReShade]:


Last edit: 9 years 4 months ago by DeMondo.
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  • Ryuken
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9 years 4 months ago #2180 by Ryuken Replied by Ryuken on topic Screenshot Thread

piterrrxd wrote: @Ryuken very nice settings.


Thanks ;)









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