Screenshot Thread

  • DeMondo
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9 years 4 months ago - 9 years 4 months ago #2121 by DeMondo Replied by DeMondo on topic Screenshot Thread
Brothers - A Tale of Two Sons (engine tweaks + ReShade 1.1)










HITMΛN - Mission 2: Sapienza (ReShade 1.1)



Last edit: 9 years 4 months ago by DeMondo.
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  • Elimina
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9 years 4 months ago - 9 years 4 months ago #2122 by Elimina Replied by Elimina on topic Screenshot Thread
Middle-earth: Shadow of Mordor



Last edit: 9 years 4 months ago by Elimina.
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  • MakeNX
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9 years 4 months ago #2123 by MakeNX Replied by MakeNX on topic Screenshot Thread
Assassins Creed Syndicate



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  • Ryuken
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9 years 4 months ago #2124 by Ryuken Replied by Ryuken on topic Screenshot Thread
Dark Souls 3









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  • Wicked Sick
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9 years 4 months ago #2125 by Wicked Sick Replied by Wicked Sick on topic Screenshot Thread
Warning: Spoiler!


Very beautiful screenshots, MakeNX. Would you mind sharing those settings with me?

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  • Ryuken
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9 years 4 months ago #2126 by Ryuken Replied by Ryuken on topic Screenshot Thread
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  • DeMondo
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9 years 4 months ago #2127 by DeMondo Replied by DeMondo on topic Screenshot Thread
Bat's Night Out..

Destination..


But first..
double the -cash- machine double the fun...



Arrival..


Nothing beats a funky bat beat..


Meanwhile.. shaken not stirred


Meanwhile at another location...
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  • DeMondo
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9 years 4 months ago - 9 years 4 months ago #2128 by DeMondo Replied by DeMondo on topic Screenshot Thread
BAK (engine tweaks + ReShade 1.1) + some zero-gravity fights:











Last edit: 9 years 4 months ago by DeMondo.
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  • Ryuken
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9 years 4 months ago #2129 by Ryuken Replied by Ryuken on topic Screenshot Thread
Dark Souls 3









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  • ShoterXX
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9 years 4 months ago - 9 years 4 months ago #2130 by ShoterXX Replied by ShoterXX on topic Screenshot Thread
My current attempt at a realistic ReShade preset in Phantasy Star Online 2:

Day - Foggy
ReShade On:

ReShade Off:


Day - Clear
ReShade On:

ReShade Off:


Night - Clear
ReShade On:

ReShade Off:


Kinda sad I can't rely on depth-using effects...

EDIT: Can't post higher resolution because Mediafire, and I exceed the number of links to post the correspondent high res link...
Last edit: 9 years 4 months ago by ShoterXX.
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  • Razed
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9 years 4 months ago - 9 years 4 months ago #2131 by Razed Replied by Razed on topic Screenshot Thread
Last edit: 9 years 4 months ago by Razed.
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  • luluco250
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9 years 4 months ago - 9 years 4 months ago #2132 by luluco250 Replied by luluco250 on topic Screenshot Thread
I'm gonna be >that guy and post a screenshot of my shader pack :^)






I still need to implement SMAA, CA and Dither though.
Last edit: 9 years 4 months ago by luluco250.
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  • Edudu47
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9 years 4 months ago - 9 years 4 months ago #2133 by Edudu47 Replied by Edudu47 on topic Screenshot Thread
BAK







Spec Ops the Line





Last edit: 9 years 4 months ago by Edudu47.

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  • luluco250
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9 years 4 months ago - 9 years 4 months ago #2134 by luluco250 Replied by luluco250 on topic Screenshot Thread
@Edudu47
Jesus man fix the levels of blacks and whites, it looks rather bland on both games. CeeJay/SweetFX has 'Levels' which does exactly that.
Also I'd use a slight desaturation in Spec Ops, by luminance using LUT would be great.
Last edit: 9 years 4 months ago by luluco250.
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  • Ryuken
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9 years 4 months ago #2135 by Ryuken Replied by Ryuken on topic Screenshot Thread
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  • Edudu47
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9 years 4 months ago #2136 by Edudu47 Replied by Edudu47 on topic Screenshot Thread
BAK



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  • Ryuken
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9 years 4 months ago #2137 by Ryuken Replied by Ryuken on topic Screenshot Thread

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  • DeMondo
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9 years 4 months ago #2138 by DeMondo Replied by DeMondo on topic Screenshot Thread

luluco250 wrote: @Edudu47
Jesus man fix the levels of blacks and whites, it looks rather bland on both games. CeeJay/SweetFX has 'Levels' which does exactly that.
Also I'd use a slight desaturation in Spec Ops, by luminance using LUT would be great.


--> Looking at your shots..luluco.. they could use some of your own little fix too ;) ..levels of blacks & whites..


luluco250 wrote: I still need to implement SMAA, CA and Dither though.


--> Why the need to implement CA in your shader pack, there are quite some great ones out there for ReShade like the ones from Ioxa, Marty McFly, CeeJay etc; your bloom shader I do like very, can you make vertical positioned anamorphic lens flares?

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  • DeMondo
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9 years 4 months ago #2139 by DeMondo Replied by DeMondo on topic Screenshot Thread
Juarez: Bound in Blood











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  • luluco250
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9 years 4 months ago #2140 by luluco250 Replied by luluco250 on topic Screenshot Thread

DeMondo wrote:

luluco250 wrote: @Edudu47
Jesus man fix the levels of blacks and whites, it looks rather bland on both games. CeeJay/SweetFX has 'Levels' which does exactly that.
Also I'd use a slight desaturation in Spec Ops, by luminance using LUT would be great.


--> Looking at your shots..luluco.. they could use some of your own little fix too ;) ..levels of blacks & whites..


luluco250 wrote: I still need to implement SMAA, CA and Dither though.


--> Why the need to implement CA in your shader pack, there are quite some great ones out there for ReShade like the ones from Ioxa, Marty McFly, CeeJay etc; your bloom shader I do like very, can you make vertical positioned anamorphic lens flares?


>why implement CA
Because I want to implement it myself, I've already thought of a good solution using an algorithm similar to vignette.
>fix your whites too
It's just the bloom that was set a bit too high in that screenshot but I liked the artistic effect, thing is I dislike when crushed colors are used in a non-artistic case.
>vertical anamorphic lens flares
Yeah I was thinking of implementing anamorphic flares in the next version of MassFX, I'm thinking of just taking the first pass texture and stetching it, also adding a blue tint optionally.
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