Screenshot Thread
- DeMondo
HITMΛN - Mission 2: Sapienza (ReShade 1.1)
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- Elimina
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- MakeNX
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- Ryuken
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- Wicked Sick
Very beautiful screenshots, MakeNX. Would you mind sharing those settings with me?
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- Ryuken
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- DeMondo
Destination..
But first..
double the -cash- machine double the fun...
Arrival..
Nothing beats a funky bat beat..
Meanwhile.. shaken not stirred
Meanwhile at another location...
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- DeMondo
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- Ryuken
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- ShoterXX
Day - Foggy
ReShade On:
ReShade Off:
Day - Clear
ReShade On:
ReShade Off:
Night - Clear
ReShade On:
ReShade Off:
Kinda sad I can't rely on depth-using effects...
EDIT: Can't post higher resolution because Mediafire, and I exceed the number of links to post the correspondent high res link...
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- Razed
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- luluco250
I still need to implement SMAA, CA and Dither though.
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- Edudu47
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- luluco250
Jesus man fix the levels of blacks and whites, it looks rather bland on both games. CeeJay/SweetFX has 'Levels' which does exactly that.
Also I'd use a slight desaturation in Spec Ops, by luminance using LUT would be great.
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- Ryuken
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- Edudu47
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- Ryuken
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- DeMondo
luluco250 wrote: @Edudu47
Jesus man fix the levels of blacks and whites, it looks rather bland on both games. CeeJay/SweetFX has 'Levels' which does exactly that.
Also I'd use a slight desaturation in Spec Ops, by luminance using LUT would be great.
--> Looking at your shots..luluco.. they could use some of your own little fix too

luluco250 wrote: I still need to implement SMAA, CA and Dither though.
--> Why the need to implement CA in your shader pack, there are quite some great ones out there for ReShade like the ones from Ioxa, Marty McFly, CeeJay etc; your bloom shader I do like very, can you make vertical positioned anamorphic lens flares?
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- DeMondo
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- luluco250
DeMondo wrote:
luluco250 wrote: @Edudu47
Jesus man fix the levels of blacks and whites, it looks rather bland on both games. CeeJay/SweetFX has 'Levels' which does exactly that.
Also I'd use a slight desaturation in Spec Ops, by luminance using LUT would be great.
--> Looking at your shots..luluco.. they could use some of your own little fix too..levels of blacks & whites..
luluco250 wrote: I still need to implement SMAA, CA and Dither though.
--> Why the need to implement CA in your shader pack, there are quite some great ones out there for ReShade like the ones from Ioxa, Marty McFly, CeeJay etc; your bloom shader I do like very, can you make vertical positioned anamorphic lens flares?
>why implement CA
Because I want to implement it myself, I've already thought of a good solution using an algorithm similar to vignette.
>fix your whites too
It's just the bloom that was set a bit too high in that screenshot but I liked the artistic effect, thing is I dislike when crushed colors are used in a non-artistic case.
>vertical anamorphic lens flares
Yeah I was thinking of implementing anamorphic flares in the next version of MassFX, I'm thinking of just taking the first pass texture and stetching it, also adding a blue tint optionally.
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