Screenshot Thread
- bigundies
Elimina wrote: Middle-earth: Shadow of Mordor
This looks amazing will you be sharing the preset at all?
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- Ryuken
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- crubino
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- MakeNX
Wicked Sick wrote:
Warning: Spoiler!MakeNX wrote: Assassins Creed Syndicate
Very beautiful screenshots, MakeNX. Would you mind sharing those settings with me?
Hey Wicked, sure but when i finish it. greetings.
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- DeMondo
luluco250 wrote:
DeMondo wrote:
luluco250 wrote: @Edudu47
Jesus man fix the levels of blacks and whites, it looks rather bland on both games. CeeJay/SweetFX has 'Levels' which does exactly that.
Also I'd use a slight desaturation in Spec Ops, by luminance using LUT would be great.
--> Looking at your shots..luluco.. they could use some of your own little fix too..levels of blacks & whites..
luluco250 wrote: I still need to implement SMAA, CA and Dither though.
--> Why the need to implement CA in your shader pack, there are quite some great ones out there for ReShade like the ones from Ioxa, Marty McFly, CeeJay etc; your bloom shader I do like very, can you make vertical positioned anamorphic lens flares?
>why implement CA
Because I want to implement it myself, I've already thought of a good solution using an algorithm similar to vignette.
>fix your whites too
It's just the bloom that was set a bit too high in that screenshot but I liked the artistic effect, thing is I dislike when crushed colors are used in a non-artistic case.
>vertical anamorphic lens flares
Yeah I was thinking of implementing anamorphic flares in the next version of MassFX, I'm thinking of just taking the first pass texture and stetching it, also adding a blue tint optionally.
--
--> Your shaderpack is good, it would be even more awesome if you could implement the vertical positioned anamorphic lens flares, because the existing (horizontal) anamorphic lens flares from Ganossa are not that great (although his other shaders are awesome), it looks very flat ugly & artificial.
quote: "It's just the bloom that was set a bit too high in that screenshot but I liked the artistic effect"
--> Yes I know what you mean, now it looks quite harsh (with the contrasts) (looking @ the top of that screenshot), perhaps you could fade out the bloom FX more gradiently, the artistic effect will be better I think, anyway keep up the awesome job with writing your own shaders, the more shaders out there, the more freedom gamers will have with the graphics.

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- DeMondo
HITMΛN - Mission 2: Sapienza (ReShade 1.1)
Juarez: Bound in Blood (tweaks + ReShade 1.1)
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- DeMondo
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- Edudu47
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- OSG
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- Marty McFly

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- Elimina
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- MakeNX
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- Edudu47
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- Quentin-Tarantino
DeMondo wrote: Juarez: Bound in Blood (tweaks + ReShade 1.1) update 2
Nice Shot
I did a lot for coj bib in the past and still have the textures and many other tweaks if ya want?
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- Quentin-Tarantino
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- DeMondo
Thx Tarantino that would be great & handy, Im interested in those tweaks for Juarez but especially in the textures, are those (custom) HD ones? By the way yr screenshot for the game Blur looks good & does give me a déjà vu of the game Split/Second Velocity (pc), for me one of the best high-destructive adrenaline-kicking racing games.
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- DeMondo
order of effects in Pipeline.cfg vs performance (?):
does anyone know if there is a true & steady difference in performance for the same game when you start to shift the order for one of the effects more down in the Pipeline.cfg, I noticed that shifting the >>EFFECT(GemFX, AmbientLight)<<
more lower in the list the performance is rising because (?) its one of the last effects in the rendering pipeline ( stacking effect [?] ), perhaps its just a lucky coincidence.
Another thing I noticed with the effects order in the Pipeline.cfg is for the debanding effect, putting the EFFECT(CustomFX, Deband) lower in the list is giving me much cleaner results (thus better debanding) in games like Hitman, for what I noticed now for a few games, AmbientLight [ EFFECT(GemFX, AmbientLight) ] & Vignette [ EFFECT(SweetFX, Shared) ] can cause quite some (extra) banding, again perhaps another coincidence.
order example: (end part of list) (Pipeline.cfg):
..
..
#include EFFECT(CustomFX, Grain)
#include EFFECT(CustomFX, VHS)
#include EFFECT(CustomFX, YACA)
#include EFFECT(OtisFX, Emphasize)
#include EFFECT(OtisFX, GoldenRatio)
#include EFFECT(GemFX, AmbientLight)
#include EFFECT(SweetFX, Shared)
#include EFFECT(CustomFX, Deband)
#include EFFECT(BasicFX, Magnify)
#include EFFECT(BasicFX, UIMask)
end list
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- DeMondo
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- bigundies
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- Quentin-Tarantino
DeMondo wrote: @ Tarantino:
Thx Tarantino that would be great & handy, Im interested in those tweaks for Juarez but especially in the textures, are those (custom) HD ones? By the way yr screenshot for the game Blur looks good & does give me a déjà vu of the game Split/Second Velocity (pc), for me one of the best high-destructive adrenaline-kicking racing games.
Custom and Redone textures, many tweaks and Fov is set to 75 from default 55, anymore and you get bad tunnel vision.
Guns fire rate etc are done to my liking.
www.mediafire.com/download/597o45kd0kdaenq/Coj_mod.rar
ENB Combine wth Reshade 2.0
www.mediafire.com/download/i8d1l68ll4i58bd/Coj_ENB.rar
I didn't add the video.scr because you probably have your own.
I will be getting back to this when i get a chance and yea Split/Second Velocity was awesome

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