Screenshot Thread
- Bloody Eugene
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- Marty McFly
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- Scorpio82CO
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- Marty McFly
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- kaicooper
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- kaicooper
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- Duran.te
Marty McFly wrote:
Damn @Marty... I've always felt you were not of this world, now I got the proof.

This GI implementation is breathtaking!
Since it leans to ray tracing, despite being screen-space (can we call it "Ray-Almost-Tracing" ?), can I ask how does it perform for now?
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- Marty McFly
Duran.te wrote: Damn @Marty... I've always felt you were not of this world, now I got the proof.
This GI implementation is breathtaking!
Since it leans to ray tracing, despite being screen-space (can we call it "Ray-Almost-Tracing" ?), can I ask how does it perform for now?
It's kind of path tracing, since ray tracing only follows one ray, path tracing many to integrate the final image. So let's call it almost path tracing. And it all depends on how many rays you shoot, so in lowest acceptable setting, it's only a bit slower than MXAO on my end, when on highest setting, it can cripple any card easily, but at some point you won't see visible improvement. I'm currently trying to make it as noise free as possible.
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- kaicooper
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- Scorpio82CO
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- mickevincent
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- Duran.te
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- SviRu
Marty McFly wrote: ^I switched from voxels to plain ray tracing, much easier to do, more fun to do and looks better,as evidenced:
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This is madness. Marty can you please upload some more W3 shots???? Thank you man. I want to play W3 and had hope someday RT is going to be a thing... and ere it is.
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- yahowha
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- Ryuken
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- Ryuken
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- kaicooper
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- Martigen
Can I request that when people share screenshots, to also provide a link to their preset? Invariably others will want to use the same preset for the game they're playing, and it's a nice way of contributing to the community.
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- Ryuken
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- Zarathustra
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