Screenshot Thread
- Jiehfeng
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- MakeNX
Martigen wrote: @MakeNX Beautiful, too. About to start playing COD:AW. Um, sharage?
If you get hit by a bus tomorrow, all this magic is lost
ok there you go Download
COD:AW
its beta 1 light version, set the in game brightness to your likes or better increase it until game is bright like the screenshots.
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- Deathmedic
www.nexusmods.com/skyrimspecialedition/mods/5909
imgur.com/a/rYPeC
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- Elimina
Its been a while since somebody posted a video here. Here is Razed's NaturalVision 2.0 preset.
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- Ryuken
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- master2g
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- MakeNX
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- MakeNX
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- GroinShooter
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- Ryuken
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- crubino
Side by side result comparison (move the slider to compare it):
kupang.org/compare/SKYRIMSE01.html
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- Gamerboy
Gamerboy wrote: Its too awesome sir, will you share it please?
MakeNX wrote: @elnegroalan
Spanish: Saludos, no aun no esta disponible, no lo e terminado aun cuando este listo lo publico, gracias saludos.
English: Hi, its not ready yet, when its i will post it here.
rottr r- enhancer - hattiwatti tools
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- Gamerboy
master2g wrote: @ GamerBoy
Thank you my friend.
Oh and my apologies for such a late reply. I have started a new job with different hours , got sick with a bad cold and pulled a arm muscle all in one week practically so i haven't been on here until now since im feeling better and have some time finally
I can certainly post up the profile for NFS 2015. I only have to figure out how to post it up here as i have never done it before. Please bear with me my friend and when i can get it uploaded here i will will let you know.
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- Gamerboy
Gamerboy wrote: Its awesome and beautiful sir, will you share it please? I am requesting again.
Ryuken wrote: Mafia 3
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- mickevincent
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- mickevincent
Ryuken wrote: Watch Dogs 2
Hpw do you make ReShade work with WD2? It crashes when it loads the world.
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- JBeckman
For ReShade I'm currently using 3.0.5 and that's working well so far with the game although going by the Steam and Ubisoft forums people have had issues getting it to load or having the game become unstable after a while so there could be some specific condition or trigger that is still being problematic.
(Unsure how compatible older ReShade builds would be, games 64-bit and uses DX11 so as long as the injector is compatible with that it should technically be able to load/inject into the game as long as EAC isn't blocking it which is why it has to be disabled.)
Far as I know though ReShade is actually whitelisted by EAC and a recent update to the game also whitelisted Afterburner / RivaTuner Statistics Server's newer releases aside from the ongoing RTSS 6.6.0 beta.
EDIT: If ReShade64.dll as dxgi.dll is being problematic you can alternatively try naming it d3d11.dll instead.
(Could make the "chain" a bit more compatible, meaning that what other processes are being handled are now stable since well the load order can be different for DXGI or D3D11 even if DX10+ uses both of these components.)
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- mickevincent
JBeckman wrote: Easy Anti Cheat, by default, unloads non-verified processes so if ReShade is being blocked from loading or is loaded incorrectly you can use the launch parameter " "-eac_launcher" to prevent EAC from initializing though this will kill all online interaction in the game too.
For ReShade I'm currently using 3.0.5 and that's working well so far with the game although going by the Steam and Ubisoft forums people have had issues getting it to load or having the game become unstable after a while so there could be some specific condition or trigger that is still being problematic.
(Unsure how compatible older ReShade builds would be, games 64-bit and uses DX11 so as long as the injector is compatible with that it should technically be able to load/inject into the game as long as EAC isn't blocking it which is why it has to be disabled.)
Far as I know though ReShade is actually whitelisted by EAC and a recent update to the game also whitelisted Afterburner / RivaTuner Statistics Server's newer releases aside from the ongoing RTSS 6.6.0 beta.
EDIT: If ReShade64.dll as dxgi.dll is being problematic you can alternatively try naming it d3d11.dll instead.
(Could make the "chain" a bit more compatible, meaning that what other processes are being handled are now stable since well the load order can be different for DXGI or D3D11 even if DX10+ uses both of these components.)
Thank you! I will try this after work. I dont care about online features
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- mickevincent
*Edit - This game does not work with TXAA on.
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- Ryuken
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