Deus Ex: Mankind Divided
ReShade works with d3d11 (not dxgi).
I am also very happy to confirm ReShade has FULL depth buffer access. Game uses a logarithmic depth buffer.
Was hoping someone could update the compatibility list.
It does seem a little strange but I don't think a single test of each is enough to draw any conclusions from. Run the benchmark 3 times with 2.0, 3.0, and 3 times without ReShade so there is something to compare those numbers to.
(ReShade currently does not support DX12 or Vulkan with support planned but no ETA at the moment.)
EDIT: D3D11.dll works here, proxy via SpecialK however did not work.
(Which is interesting as it works just fine in for example Fallout 4)
JBeckman wrote: Yep supports both 32 and 64 bit, target a 64-bit exe and you get the 64-bit .dll file or use what Crosire said earlier and hold the CTRL button down after starting the setup tool and when you press the button to select a file it'll instead dump both ReShade32 and ReShade64 in the folder where said setup exe is located.
(And then you can copy those over manually if you want.)
lowenz wrote: I've just seen the other post JBeckman, thanks!
Now it works (with dxgi.dll to)! But what is it this "SpecialK proxy" ?
It's not necessarily important for this discussion or how to say but to answer the question it is a utility by Kaldaien:
He has made a number of utilities for various games improving certain features of them and SpecialK is a sort of global injector allowing for some of these features to work in any game (FlipMode and SwapChain improvements is of particular interest to me but there's other functions too.) and it is possible to configure it to load proxy .dll files in order to also make use of e.g ReShade.
Anyways far as Deus Ex: Mankind Divided goes it seems one of the recent updates has got me into a bit of a problem so I spent a while tinkering with that (Which is why it took me a while to reply here.) but yeah there's no real solution yet it seems, I can get to the main menu (Well that works to check ReShade compatibility at least. ) but starting a game, DLC episode or the benchmark causes a stall.
The developers (Or Nixxes whom are responsible for the PC version.) will hopefully sort it out in the next patch for the game but who knows when that will be released.
FYI - Nvidia driver 378.66 stops Reshade working with Deus Ex, had to roll it back to 376.33 and worked fine again. Don't know if someone needs advising of this or not....But that's your problem.
And i have tried this numerous times. Nvid 376.33 is stable for this game.