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TOPIC: Question: Shader compatibility with video players

Question: Shader compatibility with video players 1 year 11 months ago #1

I was reading a comment recently on a very large bluray file size with an extremely high bitrate. People were complaining that the high bitrate was necessary because the video was intentionally very grainy and it added a particular character to the work, and even with the high bitrate it still didn't perfectly transfer the nature of the grain.

This had me thinking that with something like Martin's Film Grain shader, you could have considerably lower bitrate, denoised video then add film grain as a post effect for a very similar result at a MUCH smaller file size.

I know that the Reshade tool has an option to open a screenshot and apply shaders to it, is there any way of this possibly working with a video player?
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Question: Shader compatibility with video players 1 year 11 months ago #2

Yes. The really good Media Player Classic (mpc-hc.org/) works with ReShade. You need some tool to inject the ReShade DLL into the process at startup though. If you use the 32-bit version, ENBInjector works well, for 64-bit you'd have to do a Google search for a 64-bit DLL injector.
Cheers, crosire =)
Last Edit: 1 year 11 months ago by crosire.
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The following user(s) said Thank You: Kuniyo

Question: Shader compatibility with video players 1 year 11 months ago #3

That's awesome to hear. I'll look into settings something like this up. Thanks.
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Question: Shader compatibility with video players 1 year 8 months ago #4

Could you explain how to do this?
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Question: Shader compatibility with video players 7 months 1 week ago #5

No longer works since Reshade had a UI, even with injector
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Question: Shader compatibility with video players 1 week 1 hour ago #6

It'd me far easier to just use mpv player and install it the way you would with any game. it uses the DirectX11 API.
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