I wonder how Luts palettes will work now with the 3.0+ reshade, since I can't even find the customfx+textures files
And has anyone tried the lates reshade and knows how to put in gaussianblur/guasian unsharpen shader ?
I can tell there are some bugs in it. Tile amount Z is cut and set to 16 for some reason when most LUT's have only 1 tile in Z (adaptation feature in low set to 0 then never used). To avoid redundancy, please wait until the other sharer is finished or we have X copies of shaders on git hub like we already have with light DoF and the regular DoF.