So I have the reshade project setup and compiling in visual studio 2015, I can build both the release and debug builds of it. However, debug builds tend to always crash when used. Is this because I am running them on non-debug games? I thought it wouldn't matter and only give debug info on reshade itself. And also, I am planning to mess around with memory modification (I.E grabbing textures from video memory/memory and displaying them in shaders), does anybody know of good tools to debug such things at runtime? Thanks for any answers!