How to tone down blown out whites?

  • Posts: 10
2 years 3 months ago #1 by RealRobD
What shader would I use with Reshade to tone down whites that are to bright?

I've tried a couple but it seems that everything but the whites get darker :(

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2 years 3 months ago #2 by FierySwordswoman
If the highlights of the game without reshade are clipping at all, they're impossible fully recover.

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2 years 3 months ago - 2 years 3 months ago #3 by RealRobD
This is a screenshot with Reshade off and brightness as low as the game will allow.

As you can see, the whites are ridiculously bright.

https://imgur.com/a/8u5Rf

Sorry I can't get a pic to post no matter what I do :(

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2 years 3 months ago #4 by RealRobD
Anyone? Anything?

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2 years 3 months ago #5 by mbah.primbon
Hm.. i use Levels or tonemap shader to remove/reduce the highlight clipping,

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2 years 3 months ago #6 by Insomnia
Reinhard linear shader decreases the puncturing whites but it doesn't really tone it down. Reinhard in general is a good way of balancing the extreme contrasts in certain scenes.

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2 years 3 months ago - 2 years 3 months ago #7 by FierySwordswoman

RealRobD wrote:

Warning: Spoiler! [ Click to expand ]

The detail's lost there, as there's a lot of clipping. You'll never be able to fix that.

At most you can reduce the max white point so that it's more of a light grey blob instead of a white blob...
Warning: Spoiler! [ Click to expand ]

or brighten everything else so it's not as bad by contrast...
Warning: Spoiler! [ Click to expand ]



Note that those are some over-simplified changes. Take some time fine-tuning your game to make it look its best with your setup.
My personal take:
Warning: Spoiler! [ Click to expand ]

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