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TOPIC: How to tone down blown out whites?

How to tone down blown out whites? 7 months 3 days ago #1

What shader would I use with Reshade to tone down whites that are to bright?

I've tried a couple but it seems that everything but the whites get darker :(
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How to tone down blown out whites? 7 months 3 days ago #2

If the highlights of the game without reshade are clipping at all, they're impossible fully recover.
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How to tone down blown out whites? 7 months 2 days ago #3

This is a screenshot with Reshade off and brightness as low as the game will allow.

As you can see, the whites are ridiculously bright.

https://imgur.com/a/8u5Rf

Sorry I can't get a pic to post no matter what I do :(
Last Edit: 7 months 2 days ago by RealRobD.
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How to tone down blown out whites? 7 months 2 days ago #4

Anyone? Anything?
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How to tone down blown out whites? 7 months 2 days ago #5

Hm.. i use Levels or tonemap shader to remove/reduce the highlight clipping,
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How to tone down blown out whites? 7 months 2 days ago #6

Reinhard linear shader decreases the puncturing whites but it doesn't really tone it down. Reinhard in general is a good way of balancing the extreme contrasts in certain scenes.
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How to tone down blown out whites? 7 months 1 day ago #7

RealRobD wrote:
Warning: Spoiler! [ Click to expand ]
The detail's lost there, as there's a lot of clipping. You'll never be able to fix that.

At most you can reduce the max white point so that it's more of a light grey blob instead of a white blob...
Warning: Spoiler! [ Click to expand ]

or brighten everything else so it's not as bad by contrast...
Warning: Spoiler! [ Click to expand ]



Note that those are some over-simplified changes. Take some time fine-tuning your game to make it look its best with your setup.
My personal take:
Warning: Spoiler! [ Click to expand ]
Last Edit: 7 months 4 hours ago by FierySwordswoman.
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