Hello Reshade team!
First off thank you for this wonderful program, although i am just recently getting into shaders, these things are insanely powerful and i'm excited to dig deeper!
with that said on top the reason i am here;
I am working on creating shader settings; a generic "remaster" shader for PCSX2; likely i will end up having to do per game configs, as every engine is different.
I've run into the issue of PCSX2 not passing depth information along to the shader; however it works in the program 3Dmigoto flawlessly..
I was hoping two things could happen..
1.) the easiest for PCSX2 hardest for you.. Set Reshade up in such a way it works with PCSX2! this if course is the least likely to happen..
2.) Explain how Reshade gets it's depth information so i can explain it to the PCSX2 dev team and hopefully begin using your wonderful shader to it's full potential