What are the best shaders for clear images???

  • Posts: 3
1 year 10 months ago - 1 year 10 months ago #1 by f4ntomas
I've been using it recently! I do not understand until the end! Advise the best shaders! Tired of soap!
according to my observations, the picture was influenced only by fxaa and smaa!
here are approximate settings. It became clearer, but not very much. soap a little lost, but not so good.

is the problem possible in numerical values?
I'm waiting for criticism and advice! Thank you!

[SMAA.fx]
EdgeDetectionType=1
EdgeDetectionThreshold=0.100000
MaxSearchSteps=98
MaxSearchStepsDiagonal=16
CornerRounding=0
DebugOutput=0

[FXAA.fx]
Subpix=0.250000
EdgeThreshold=0.125000
EdgeThresholdMin=0.000000

Please Log in or Create an account to join the conversation.

  • Posts: 3
1 year 8 months ago - 1 year 8 months ago #2 by d_mansen
The best shaders for clarity of picture are those shaders that help you to make the colours more accurate. Stay away from any anti-aliasing or anisotropic filtering effects, as they use colour adjustment to do so, and this can sometimes make the images less clear. At the moment, I'm using ColorMatrix, LiftGammaGain, and Tonemap effects. I've tried using Curves.fx for changing contrast, but it hasn't helped. The contrast adjustment for your monitor is a better tool. I'm going to try the ChromaticAberration.fx plugin, though I'm not sure how best to use it at the moment. I will keep you posted. For which game or games are you trying to make the colours right? I'm working on an old game, that I love very much, Bioshock.

Please Log in or Create an account to join the conversation.

  • Posts: 179
1 year 8 months ago #3 by klotim
Avoid AA (Use downsampling instead) and use LiftGammaGain, play around untill you find your preference!

Please Log in or Create an account to join the conversation.

  • Posts: 3
1 year 8 months ago - 1 year 8 months ago #4 by d_mansen
I'm on board with slaying any AA. I even turn off Windows Font Smoothing out of paranoia over AA and AF. I've tried LiftGammaGain a lot, and it's very tricky,. I've gotten my best results in improving clarity with ColorMatrix. On my Flickr page, I've posted a couple of screenshots from Bioshock where you can see before and after what Reshade does.
Before: www.flickr.com/photos/27918817@N06/44556...n/dateposted-public/
After: www.flickr.com/photos/27918817@N06/45229...n/dateposted-public/

Please Log in or Create an account to join the conversation.

  • Posts: 504
1 year 8 months ago - 1 year 8 months ago #5 by Wicked Sick
@d_mansen

I mean, by "AF" you mean Anisotropic filtering? If so, I didn't know we had a shader for that... By the way, AF is so light nowadays, that there is no reason to simply not use it, I think. In those Bioshock pictures you posted, they could use some nice AF, it would only make it better for you.


@op

Did you try the sharpening filters to make the picture crispier?

Please Log in or Create an account to join the conversation.

  • Posts: 3
10 months 2 weeks ago #6 by Bandi
SMAA in depth buffer mode gives pretty good quality, because it only touches the polygon edges.

Please Log in or Create an account to join the conversation.