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Forcing LUT on DirectX12
- F D B
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2 years 3 months ago #1 by F D B
Forcing LUT on DirectX12 was created by F D B
Hello everybody!
I know ReShade doesn't support DirectX12.
So my question will not be directly related to ReShade. But I would like to use color correct via LUT on a game (FIFA 19) which runs with DirectX12.
Is this possible in anyway? Are there any other tools out there that might work like this? Loading a 256x16 LUT texture?.
Thank you in advance.
I know ReShade doesn't support DirectX12.
So my question will not be directly related to ReShade. But I would like to use color correct via LUT on a game (FIFA 19) which runs with DirectX12.
Is this possible in anyway? Are there any other tools out there that might work like this? Loading a 256x16 LUT texture?.
Thank you in advance.
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- F D B
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2 years 2 months ago #2 by F D B
Replied by F D B on topic Forcing LUT on DirectX12
OK, I get it.
There's NO WAY to do what I'm asking? With or without Reshade.
Damn.
There's NO WAY to do what I'm asking? With or without Reshade.
Damn.
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- MonarchX
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2 years 2 months ago #3 by MonarchX
Replied by MonarchX on topic Forcing LUT on DirectX12
I very much FEEL your pain. I value calibration and accuracy and with my monitor that can only be done via 3DLUT generated through DisplayCAL + ArgyllCMS and loaded via ReShade...
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