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TOPIC: Forcing LUT on DirectX12

Forcing LUT on DirectX12 1 month 6 days ago #1

Hello everybody!
I know ReShade doesn't support DirectX12.
So my question will not be directly related to ReShade. But I would like to use color correct via LUT on a game (FIFA 19) which runs with DirectX12.
Is this possible in anyway? Are there any other tools out there that might work like this? Loading a 256x16 LUT texture?.

Thank you in advance.
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Forcing LUT on DirectX12 2 weeks 5 days ago #2

OK, I get it.
There's NO WAY to do what I'm asking? With or without Reshade.
Damn.
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Forcing LUT on DirectX12 2 weeks 4 days ago #3

I very much FEEL your pain. I value calibration and accuracy and with my monitor that can only be done via 3DLUT generated through DisplayCAL + ArgyllCMS and loaded via ReShade...
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