Dof work with ingame aa on!

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3 years 10 months ago - 3 years 10 months ago #1 by alter3go Dof work with ingame aa on! was created by alter3go
i dont know how this is possible but today reshade dof worked with ingame msaa on! happened just one time, tryed 10 times more restart, didnt work.
what could be?
usually i need to disable in game MSAA to make reshade DOF works in all his features (autofocus, mouse etc)..
this is weird but the fact that worked makes me crazy and i really wish to have this coincidence back again. :(
the game its called Virt-a-Mate, its unity based (2018.1.7) .. maybe this info could help, dunno.
Last edit: 3 years 10 months ago by alter3go.

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3 years 10 months ago #2 by alter3go Replied by alter3go on topic Dof work with ingame aa on!
i occasionally discovered that turning off and on again the ingame MSAA force the reshade AA shader to bypass somehow, this make DOF work properly. Unfortunately works only for stills images because the silouette wont be refreshed in the new position properly, to refresh the silouette position need to turn off and on the msaa again. Anyone know how to solve this?watch the example

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3 years 10 months ago #3 by matsilagi Replied by matsilagi on topic Dof work with ingame aa on!

alter3go wrote: i occasionally discovered that turning off and on again the ingame MSAA force the reshade AA shader to bypass somehow, this make DOF work properly. Unfortunately works only for stills images because the silouette wont be refreshed in the new position properly, to refresh the silouette position need to turn off and on the msaa again. Anyone know how to solve this?watch the example


This is not a feature, its because ReShade stores the last depthbuffer frame into memory, so if you turn MSAA on, it stops updating because it fails to gather further frames, since you didn't change the scene, the DoF "works". But this is no way a sign that it works with MSAA on.
The following user(s) said Thank You: thalixte

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