enable ReShade verbose logging?

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5 years 5 months ago #1 by LasseB
enable ReShade verbose logging? was created by LasseB
How does one enable verbose logging again? It was done by renaming the log file to something else, but I can't remember what it was nor where I found this info. Forum search returns no results when looking for "verbose".

Important pieces of info like this really should be collected in a stickied thread somewhere.

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5 years 5 months ago #2 by crosire
Replied by crosire on topic enable ReShade verbose logging?
Just rename the ".log" file to ".tracelog" (dxgi.log to dxgi.tracelog for example).
The following user(s) said Thank You: Constantine PC, LasseB

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5 years 5 months ago #3 by LasseB
Replied by LasseB on topic enable ReShade verbose logging?
Thanks.

Btw, what does SwapEffect mean in here?
21/04/2015 22:26:20:314 [03972] | TRACE |   +-----------------------------------------+-----------------------------------------+
21/04/2015 22:26:20:314 [03972] | TRACE |   | Parameter                               | Value                                   |
21/04/2015 22:26:20:314 [03972] | TRACE |   +-----------------------------------------+-----------------------------------------+
21/04/2015 22:26:20:314 [03972] | TRACE |   | Width                                   | 1920                                    |
21/04/2015 22:26:20:314 [03972] | TRACE |   | Height                                  | 1080                                    |
21/04/2015 22:26:20:314 [03972] | TRACE |   | RefreshRate                             | 0                   0                   |
21/04/2015 22:26:20:314 [03972] | TRACE |   | Format                                  | 87                                      |
21/04/2015 22:26:20:314 [03972] | TRACE |   | ScanlineOrdering                        | 0                                       |
21/04/2015 22:26:20:314 [03972] | TRACE |   | Scaling                                 | 0                                       |
21/04/2015 22:26:20:314 [03972] | TRACE |   | SampleCount                             | 1                                       |
21/04/2015 22:26:20:314 [03972] | TRACE |   | SampleQuality                           | 0                                       |
21/04/2015 22:26:20:314 [03972] | TRACE |   | BufferUsage                             | 32                                      |
21/04/2015 22:26:20:314 [03972] | TRACE |   | BufferCount                             | 3                                       |
21/04/2015 22:26:20:314 [03972] | TRACE |   | OutputWindow                            | 0004134A                                |
21/04/2015 22:26:20:314 [03972] | TRACE |   | Windowed                                | TRUE                                    |
21/04/2015 22:26:20:314 [03972] | TRACE |   | SwapEffect                              | 1                                       |
21/04/2015 22:26:20:314 [03972] | TRACE |   | Flags                                   | 0x2                                     |
21/04/2015 22:26:20:315 [03972] | TRACE |   +-----------------------------------------+-----------------------------------------+

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5 years 5 months ago #4 by crosire
Replied by crosire on topic enable ReShade verbose logging?

LasseB wrote: Btw, what does SwapEffect mean in here?

msdn.microsoft.com/en-us/library/windows...77%28v=vs.85%29.aspx
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5 years 5 months ago - 5 years 5 months ago #5 by LasseB
Replied by LasseB on topic enable ReShade verbose logging?
Thank you.

Interesting. For DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL is says "(...) the runtime not only presents the next frame instead of any previously queued frames, it also terminates any remaining time left on the previously queued frames". Is there a way to change SwapEffect on the fly and see what happens?
Last edit: 5 years 5 months ago by LasseB.

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5 years 5 months ago - 5 years 5 months ago #6 by crosire
Replied by crosire on topic enable ReShade verbose logging?
Can only be changed once at creation (or by forcing a backbuffer resize, which only works if the game destroys and recreates all resources also).
Last edit: 5 years 5 months ago by crosire.
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5 years 5 months ago #7 by LasseB
Replied by LasseB on topic enable ReShade verbose logging?
I guess intercepting and changing that function call during creation might be considered hacking, which is a bannable offense in most MMOs. Would be cool if it's possible anyway, even its only use is in single player games.

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