Why not use symbolic links?

  • Posts: 4
10 months 4 weeks ago #1 by Chaython
Why not use symbolic links? Rather than having Reshade files in every game folder? Should make updating shaders/ reshade much easier as you can do it in bulk rather than per game... Also makes adding custom shaders much easier... Reshade d3d9.dll with all default shaders is 10.8 MB (11,390,976 bytes). I have 785 games installed. So having reshade on symbolic link rather than per game would save me ~8.4gb....

Please Log in or Create an account to join the conversation.

  • Posts: 3667
10 months 4 weeks ago - 10 months 4 weeks ago #2 by crosire
Nothing stops you from using links. It is unnecessary because ReShade uses the concept of search paths though. Just put your shaders in one place and edit the search paths in the settings to point to that place.
The default installs shaders to every game because that is what people are used to, but it is in no way a requirement for ReShade. You can organize it however you want.

Please Log in or Create an account to join the conversation.

  • Posts: 154
10 months 4 weeks ago - 10 months 4 weeks ago #3 by seri14
It seems works for me, but I am wondering because I guess it was not tested.





Please Log in or Create an account to join the conversation.

  • Posts: 4
10 months 2 weeks ago #4 by Chaython
I wish there was context menu support and I could just right click to add a reshade symbolic link, can you write me a script ^-^

Please Log in or Create an account to join the conversation.

  • Posts: 433
10 months 2 weeks ago #5 by Martigen

Chaython wrote: I wish there was context menu support and I could just right click to add a reshade symbolic link, can you write me a script ^-^

You don't need symbolic links. Just set up Reshade with relative paths, as Crosire explained above. I have a quick guide/post on this here:

reshade.me/forum/releases/4380-3-4?start=80#29566

Please Log in or Create an account to join the conversation.

  • Posts: 4
10 months 1 week ago #6 by Chaython
symbolic link = 0 bytes
in your case still need a DLL / game
2.2mb x 1236 games = 1.359GB

Please Log in or Create an account to join the conversation.