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TOPIC: Why not use symbolic links?

Why not use symbolic links? 2 weeks 3 days ago #1

Why not use symbolic links? Rather than having Reshade files in every game folder? Should make updating shaders/ reshade much easier as you can do it in bulk rather than per game... Also makes adding custom shaders much easier... Reshade d3d9.dll with all default shaders is 10.8 MB (11,390,976 bytes). I have 785 games installed. So having reshade on symbolic link rather than per game would save me ~8.4gb....
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Why not use symbolic links? 2 weeks 3 days ago #2

Nothing stops you from using links. It is unnecessary because ReShade uses the concept of search paths though. Just put your shaders in one place and edit the search paths in the settings to point to that place.
The default installs shaders to every game because that is what people are used to, but it is in no way a requirement for ReShade. You can organize it however you want.
Cheers, crosire =)
Last Edit: 2 weeks 2 days ago by crosire.
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Why not use symbolic links? 2 weeks 3 days ago #3

It seems works for me, but I am wondering because I guess it was not tested.





Last Edit: 2 weeks 3 days ago by seri14.
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Why not use symbolic links? 1 week 1 day ago #4

I wish there was context menu support and I could just right click to add a reshade symbolic link, can you write me a script ^-^
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Why not use symbolic links? 1 week 23 hours ago #5

Chaython wrote:
I wish there was context menu support and I could just right click to add a reshade symbolic link, can you write me a script ^-^
You don't need symbolic links. Just set up Reshade with relative paths, as Crosire explained above. I have a quick guide/post on this here:

reshade.me/forum/releases/4380-3-4?start=80#29566
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