Does order of effects matter?
- eggsandwich
- Topic Author
I am adding heavy FXAA and LumaSharpen to GTA V. It looks good. And I am adding in the order of FXAA first then LS. Does adding these effects in any order make any difference? I may also add SMAA. Can I just add the SMAA over what I already have? Or like I say, should there be some kind of order?
Thanks in advance.
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- Uncle Crassius
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- Duran.te
Each shader affects every overlying effects.
Here you can see what happens when load order is ignored:
(In this case, MXAO placed below Adaptive Fog causes a graphical issue)
About you anti aliasing question, maybe this topic can come in handy:
reshade.me/forum/shader-troubleshooting/...reset-commands#30503
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- eggsandwich
- Topic Author
I may also add some Gaussian Blur just to smooth things out. What order would that come?
Thanks.
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- Duran.te
A good use of Gaussian Blur could be apply it along with UI Mask to create a vignette blur effect, like the one in Rise of the Tomb Raider.
But if you still wanna use it anyway, just load it after the other shaders you applied.
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- eggsandwich
- Topic Author
Many thanks.
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- Duran.te
Here's a comparison of Ryuken's shot with and without a vignette mask on gaussian blur effect on photoshop.
Reshade's shader is called UI Mask cause it was intended to mask UI elements of the games, so that other shaders don't affect them, but no one's stopping you in using them in other ways.
Some examples could be the previously mentioned vignette blur, another one could be simulating shaders opacity.
From my Easy Troubleshooting guide:
Some Shaders allows you to edit their Intensity by playing with their settings, some others don't.
Though there's not an official way to "reduce shaders opacity" through ReShade interface, I managed to achieve this by making some tweaks.
Basically we'll use a mask for a specific shaders and we'll make it cover the entire screen.
First of all you'll need the effect UIMask to be present in your Shaders Folder ( Game Directory > reshade-shaders > Shaders ), so check this Shader during ReShade installation.
UIMask shader comes with a sample texture called UIMask.png, located in the Texture Folder ( Game Directory > reshade-shaders > Textures ). Open this one with an image editor software and fill it completely with Black ( or download a full black image from google and rename it UIMask.png, after all it's the result that counts ).
Once all's set, launch your game, open ReShade interface and drag your interested Shader between UIMask_Top and UIMask_Bottom. In this way it will limit its effectiveness just to that specific shader (watch the image below to see the load order).
To increase or decrease the opacity, just move the slider "Mask Intensity" as you want.
More on UI mask: reshade.me/forum/shader-presentation/300...uimask-for-3-0#21119
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- Viper_Joe
Duran.te wrote: Gaussian Blur is not much really for smoothing things out, it's more for... blurring. Moreover, it doesn't makes much sense to sharpen an image and then apply an overall blurriness.
I respectfully disagree; the Gaussian Blur shader is actually fantastic for smoothing when used in small amounts (not exceeding 0.37) from my experience. It gives an ethereal—and, dare I say it, cinematic—look to games that I didn't realize was missing until I started using it.
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- eggsandwich
- Topic Author
So could I add ui mask top then bottom. Then maybe the gaussian blur afterwards in that order? Or instead of the blur the FXAA third? Would that work? Or should it be ui mask top first then FXAA or blur then ui bottom last?
Thanks.
I also like the surface blur. Seems to get rid of the visual noise.
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- Martigen
The opposite is worth doing though. Using Gaussian Blur can greatly smooth out visual artifacts, from aliasing through to specular noise, after which you then apply a sharpening filter to bring out and restore key edges and details (adaptive sharp works well for this). I do this with a couple of games, and the result is a cleaner, clearer image.Duran.te wrote: Gaussian Blur is not much really for smoothing things out, it's more for... blurring. Moreover, it doesn't makes much sense to sharpen an image and then apply an overall blurriness.
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- eggsandwich
- Topic Author
While we are here, can anyone tell me what the white flashing textures are in this video? Is it possibly something to do with AA?
I'm trying to work out how he makes his graphics look so good. No doubt he is using Reshade. But I have no idea what his settings are? I'm guessing the white flashes may be something to do with the setting?
Many thanks in advance.
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- jas01
My fav:
Fixed levels and colors
SMAA
FXAA
MXAO
Additional (more agressive or unnatural) color filters
Blur shaders (if needed)
Deband
Sharpen
Adaptive fog
Light Adaption
Bloom & Other lighting shaders
Vignette (darkening)
Grain
Avoid sharpering before using any good AA and putting MXAO after bloom. You should sharpen your image before using any stronger bloom, adaptive fog or anyting that can hide some of your details (light and fog should stay soft).
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