Changing keybiding to start tutorial

  • Alice
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4 years 2 months ago #1 by Alice Changing keybiding to start tutorial was created by Alice
I have quite a silly problem, I think. I installed Reshade this week but I couldn't enable it because my Home key doesn't work. I tried to skip the tutorial using F2 and nothing happened. Fix my keyboard is not an option. I want to know If there's any option for me. If I can change the key, or if I can skip the tutorial. I prefer the first option.

Someone know what can I do?

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  • Duran.te
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4 years 2 months ago #2 by Duran.te Replied by Duran.te on topic Changing keybiding to start tutorial
Coincidentally, I've just added this question on my guide .
Hope it can help:


Duran.te wrote: Manually change interface keybind out-game
If you need to modify the default Home/Pos1 hotkey to toggle ReShade's interface on, without having access to it, you'll have to change it out-of-game.
Navigate to your game's main directory (game .exe location) and open ReShade.ini with any text editor.
Locate KeyMenu=36,0,0 under the [INPUT] section, and change it to whatever value you desire.

The KeyMenu line is composed of three numbers, of which each one is separated by a comma.
The first number is the keycode value. The second one defines if ctrl needs to be hold or not (0=no - 1=yes). The last one has the same purpose of the previous one, but it indicates shift.
Google "keycode" for values

References:
KeyMenu=36,0,0     -  Home/Pos1  -  Actual default keybind
KeyMenu=113,0,1   -  Shift+F2        -  Previous keybind

If, in your ReShade.ini file, there's no "KeyMenu=..." line, just manually add it by tourself.
(Based on Crassius Curio's suggestion)

The following user(s) said Thank You: Uncle Crassius, Alice

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  • SierraPlays
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2 years 9 months ago #3 by SierraPlays Replied by SierraPlays on topic Changing keybiding
I'm late to what you said but I added the KeyMenu= line and nothing has worked because my reshade.ini doesn't have an input space, in my sims it shows on the top it's loading but I can't open the menu

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  • Tojkar
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2 years 9 months ago #4 by Tojkar Replied by Tojkar on topic Changing keybiding

SierraPlays wrote: I'm late to what you said but I added the KeyMenu= line and nothing has worked because my reshade.ini doesn't have an input space, in my sims it shows on the top it's loading but I can't open the menu

Reshade.ini is a text file in the game folder. In the very same folder where .dll files and the game executable is.

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  • Rivet
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2 years 7 months ago #5 by Rivet Replied by Rivet on topic Changing keybiding to start tutorial
I can't actually find a Reshade.ini file. Also, the shaders were working fine an hour ago and now they won't take any button.

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  • creativecalum
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2 years 2 months ago - 2 years 2 months ago #6 by creativecalum Replied by creativecalum on topic Changing keybiding to start tutorial
thx
Last edit: 2 years 2 months ago by creativecalum.

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  • aimemari
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2 years 2 weeks ago #7 by aimemari Replied by aimemari on topic Changing keybiding to start tutorial
I opened up ReShade.ini and to my surprise there was no [INPUT] section anywhere. What do I do now?

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  • safcik
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1 year 3 months ago #8 by safcik Replied by safcik on topic Changing keybiding to start tutorial
I cant find a ReShade.ini data

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  • BabyBoomer59
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5 months 1 week ago - 5 months 1 week ago #9 by BabyBoomer59 Replied by BabyBoomer59 on topic Changing keybiding to start tutorial
Duran.te, part of your answer is valid and great information and I found if very helpful thanks, but there is part that is outdated that I found, you need to change your response to the OP's question from keymenu to keyoverlay.

Keymenu is no longer a valid command under "input" it is now KeyOverlay=13,0,1 in place of keymenu, and as you can see I changed mine to Shift+Enter.
Last edit: 5 months 1 week ago by BabyBoomer59. Reason: I wanted to be more considerate and thankful, so I added to my original comment.

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  • luvhaven
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3 months 3 days ago #10 by luvhaven Replied by luvhaven on topic Changing keybiding to start tutorial
I've tried changing the keyoverlay, but it still isn't working and switches back either after or right before my game starts up. Is there any other way around this?

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