microsoft broadens dx12 support on win7

  • thrive4
  • Topic Author
More
4 years 7 months ago #1 by thrive4 microsoft broadens dx12 support on win7 was created by thrive4
Well I guess most will probably already have read about this but just in case
someone missed it:
microsoft.github.io/DirectX-Specs/d3d/D3...-paths-for-windows-7

Q: Do you support all D3D12 features on Windows 7?
A: The current runtime supports D3D12 features as released in Windows 10 October 2018 Update (notably, DX Raytracing but not DirectML) on Windows 7.

Q: What limitations should I expect when porting D3D12 games to Windows 7?
To focus our support on key scenarios that most game developers care about, our current support for D3D12 on Windows 7 has the following limitations. Please review during your planning and have fallback plans in place.
Windows 7 SP1 only
X64 only
No PIX or D3D12 debug layer on Windows 7
No shared surfaces or cross-API interop
D3D12_HEAP_FLAG_SHARED and CreateSharedHandle do not work
No SLI / LDA support
No D3D12 video support
No WARP support
The following user(s) said Thank You: Aelius Maximus

Please Log in or Create an account to join the conversation.

We use cookies
We use cookies on our website. Some of them are essential for the operation of the forum. You can decide for yourself whether you want to allow cookies or not. Please note that if you reject them, you may not be able to use all the functionalities of the site.