Well I guess most will probably already have read about this but just in case
someone missed it:
microsoft.github.io/DirectX-Specs/d3d/D3...-paths-for-windows-7
Q: Do you support all D3D12 features on Windows 7?
A: The current runtime supports D3D12 features as released in Windows 10 October 2018 Update (notably, DX Raytracing but not DirectML) on Windows 7.
Q: What limitations should I expect when porting D3D12 games to Windows 7?
To focus our support on key scenarios that most game developers care about, our current support for D3D12 on Windows 7 has the following limitations. Please review during your planning and have fallback plans in place.
Windows 7 SP1 only
X64 only
No PIX or D3D12 debug layer on Windows 7
No shared surfaces or cross-API interop
D3D12_HEAP_FLAG_SHARED and CreateSharedHandle do not work
No SLI / LDA support
No D3D12 video support
No WARP support