GTA V commandline.txt commands
- strelokgunslinger
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7 years 10 months ago - 7 years 10 months ago #1
by strelokgunslinger
GTA V commandline.txt commands was created by strelokgunslinger
Create a txt file named commandline.txt for game root directory, same method as GTA IV [dont include the colon at the end " : " ]
-UseAutoSettings:
Use automatic generated settings
-benchmark:
Starts the benchmark test from the command line
-benchmarkFrameTimes:
Optionally output the individual frame times from the benchmark
-benchmarkIterations:
Specifies the number of iterations to run the benchmark for
-benchmarkPass:
Specifies an individual benchmark scene test should be done, and which test that should be
-benchmarknoaudio:
Disable audio processing for graphics benchmark purposes
-disableHyperthreading:
Don't count hyperthreaded cores as real ones to create tasks on
-goStraightToMP:
Jump straight to MP while loading
-ignoreDifferentVideoCard:
Don't reset settings with a new card
-ignoreprofile:
Ignore the current profile settings
-mouseexclusive:
Game uses mouse exclusively.
-noInGameDOF:
Disable In-game DOF effects
-safemode:
Start settings at minimum but don't save it
-shadowSoftness:
Selects between linear, rpdb, box 4x4, soft 16
-uilanguage:
Set language game uses
-useMinimumSettings:
Reset settings to the minimum
-HDStreamingInFlight:
Enable HD streaming while in flight
-SSA:
Enable SSA
-SSAO:
Set SSAO quality (0-2)
-anisotropicQualityLevel:
Set anisotropic Filter Quality Level (0-16)
-cityDensity:
Control city density (0.0 - 1.0)
-fogVolumes:
Enable lights volumetric effects in foggy weather
-fxaa:
Set FXAA quality (0-3)
-grassQuality:
Set grass quality (0-5)
-lodScale:
Set LOD Distance Level (0.0-1.0f)
-particleQuality:
Set particle quality (0-2)
-particleShadows:
Enable particle shadows
-pedLodBias:
Set Pedestrians LOD Distance Bias (0.0-1.0f)
-postFX:
Set postFX quality (0-3)
-reflectionBlur:
Enable reflection map blur
-reflectionQuality:
Set reflection quality (0-3)
-shaderQuality:
Set shader quality (0-2)
-shadowLongShadows:
Enable shadow rendering for dusk and dawn
-shadowQuality:
Set shadow quality (0-3)
-tessellation:
Set tessellation on or off (0-3)
-textureQuality:
Set texture quality (0-2)
-txaa:
Enable NVidia TXAA
-vehicleLodBias:
Set Vehicles LOD Distance Bias (0.0-1.0f)
-waterQuality:
Set water quality (0-1)
-keyboardLocal:
Sets the keyboard layout to the specified region.
-hdr:
Set the whole rendering pipeline to 16-bit
-noquattransform:
Don't use quaternion transforms for placed entities
-DX10:
Force 10.0 feature set
-DX10_1:
Force 10.1 feature set
-DX11:
Force 11.0 feature set
-GPUCount:
Manual override GPU Count
-adapter:
Use the specified screen adapter number (zero-based)
-borderless:
Set main window to be borderless
-disallowResizeWindow:
Do Not allow the window to be resized
-frameLimit:
number of vertical synchronizations to limit game to
-fullscreen:
Force fullscreen mode
-height:
Set height of main render window (default is 480)
-multiSample:
Number of multisamples (1, 2, 4, 8, or 16)
-width:
Set width of main render window (default is 640)
-windowed:
Force windowed mode
-StraightIntoFreemode:
If present the game will automatically launch into the multiplayer game in freemode.
-UseAutoSettings:
Use automatic generated settings
-benchmark:
Starts the benchmark test from the command line
-benchmarkFrameTimes:
Optionally output the individual frame times from the benchmark
-benchmarkIterations:
Specifies the number of iterations to run the benchmark for
-benchmarkPass:
Specifies an individual benchmark scene test should be done, and which test that should be
-benchmarknoaudio:
Disable audio processing for graphics benchmark purposes
-disableHyperthreading:
Don't count hyperthreaded cores as real ones to create tasks on
-goStraightToMP:
Jump straight to MP while loading
-ignoreDifferentVideoCard:
Don't reset settings with a new card
-ignoreprofile:
Ignore the current profile settings
-mouseexclusive:
Game uses mouse exclusively.
-noInGameDOF:
Disable In-game DOF effects
-safemode:
Start settings at minimum but don't save it
-shadowSoftness:
Selects between linear, rpdb, box 4x4, soft 16
-uilanguage:
Set language game uses
-useMinimumSettings:
Reset settings to the minimum
-HDStreamingInFlight:
Enable HD streaming while in flight
-SSA:
Enable SSA
-SSAO:
Set SSAO quality (0-2)
-anisotropicQualityLevel:
Set anisotropic Filter Quality Level (0-16)
-cityDensity:
Control city density (0.0 - 1.0)
-fogVolumes:
Enable lights volumetric effects in foggy weather
-fxaa:
Set FXAA quality (0-3)
-grassQuality:
Set grass quality (0-5)
-lodScale:
Set LOD Distance Level (0.0-1.0f)
-particleQuality:
Set particle quality (0-2)
-particleShadows:
Enable particle shadows
-pedLodBias:
Set Pedestrians LOD Distance Bias (0.0-1.0f)
-postFX:
Set postFX quality (0-3)
-reflectionBlur:
Enable reflection map blur
-reflectionQuality:
Set reflection quality (0-3)
-shaderQuality:
Set shader quality (0-2)
-shadowLongShadows:
Enable shadow rendering for dusk and dawn
-shadowQuality:
Set shadow quality (0-3)
-tessellation:
Set tessellation on or off (0-3)
-textureQuality:
Set texture quality (0-2)
-txaa:
Enable NVidia TXAA
-vehicleLodBias:
Set Vehicles LOD Distance Bias (0.0-1.0f)
-waterQuality:
Set water quality (0-1)
-keyboardLocal:
Sets the keyboard layout to the specified region.
-hdr:
Set the whole rendering pipeline to 16-bit
-noquattransform:
Don't use quaternion transforms for placed entities
-DX10:
Force 10.0 feature set
-DX10_1:
Force 10.1 feature set
-DX11:
Force 11.0 feature set
-GPUCount:
Manual override GPU Count
-adapter:
Use the specified screen adapter number (zero-based)
-borderless:
Set main window to be borderless
-disallowResizeWindow:
Do Not allow the window to be resized
-frameLimit:
number of vertical synchronizations to limit game to
-fullscreen:
Force fullscreen mode
-height:
Set height of main render window (default is 480)
-multiSample:
Number of multisamples (1, 2, 4, 8, or 16)
-width:
Set width of main render window (default is 640)
-windowed:
Force windowed mode
-StraightIntoFreemode:
If present the game will automatically launch into the multiplayer game in freemode.
Last edit: 7 years 10 months ago by strelokgunslinger.
The following user(s) said Thank You: Wicked Sick, Quentin-Tarantino
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- Quentin-Tarantino
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7 years 10 months ago #2
by Quentin-Tarantino
Replied by Quentin-Tarantino on topic GTA V commandline.txt commands
Is there anything to skip the logo Screen?
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- Marty McFly
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7 years 10 months ago - 7 years 10 months ago #3
by Marty McFly
Replied by Marty McFly on topic GTA V commandline.txt commands
FXAA quality is leftover code, does not work, everything except 1 disables FXAA.
TXAA can only be enabled when MSAA ist at least 2x.
SAA is in game binary as well as config xml file but there is no documentation whatsoever what it is. And no, it is no misspelled SSAO.
Use Minimum settings equals optional safe mode when game crashed.
TXAA can only be enabled when MSAA ist at least 2x.
SAA is in game binary as well as config xml file but there is no documentation whatsoever what it is. And no, it is no misspelled SSAO.
Use Minimum settings equals optional safe mode when game crashed.
Last edit: 7 years 10 months ago by Marty McFly.
The following user(s) said Thank You: Wicked Sick
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- Wicked Sick
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7 years 10 months ago #4
by Wicked Sick
Replied by Wicked Sick on topic GTA V commandline.txt commands
Nice commands, always good to have them around. Made a back up here just in case. One never knows best...
For now, my wish is to fix that
i.imgur.com/DRCHIO4.jpg
AAGH!
For now, my wish is to fix that
i.imgur.com/DRCHIO4.jpg
AAGH!
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- Courier
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- Wicked Sick
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7 years 10 months ago #6
by Wicked Sick
Replied by Wicked Sick on topic GTA V commandline.txt commands
I use an AMD. I tried all options for soft shadows and the sharp shadows. Same result always regardless
i.imgur.com/6mnXQVG.jpg
But thanks anyway. The game got an 169mb update. Let me see if it changed anything.
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- Quentin-Tarantino
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7 years 10 months ago #7
by Quentin-Tarantino
Replied by Quentin-Tarantino on topic GTA V commandline.txt commands
Wicked Sick wrote: I use an AMD. I tried all options for soft shadows and the sharp shadows. Same result always regardless i.imgur.com/6mnXQVG.jpg But thanks anyway. The game got an 169mb update. Let me see if it changed anything.
I am on AMD too and i get oddly similar things when i have post fx very high + msaa on
But if i either turn post fx to high + msaa on or post fx very high with msaa off it fixes it!
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- strelokgunslinger
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7 years 10 months ago #8
by strelokgunslinger
Replied by strelokgunslinger on topic GTA V commandline.txt commands
@Marty
I think SAA
Is just short for Supersampling AA -- they must use one S instead of the usual shortened SSAA
I think SAA
Is just short for Supersampling AA -- they must use one S instead of the usual shortened SSAA
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