Specific depth buffer detection

  • crosire
  • Topic Author
3 years 9 months ago #1 by crosire Specific depth buffer detection was created by crosire
First of all, 3.4.1 is really really old. We are at 4.4.2 right now. Second, that's not how depth buffers work. Games draw everything into a single buffer, the other buffers are for different purposes (e.g. shadow maps). The fact that multiple checkboxes were set was just a display bug in old ReShade versions that has since been fixed.

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