Specific depth buffer detection

  • Posts: 1
2 months 1 week ago #1 by poseidon97
With the new reshade (3.4.1) a new feature was added which is to choose a specific range of depth buffer in the extend depth buffer detections, which i thought would be better if i could choose specific depth buffers (individually) instead of choosing a range of depth buffers (top to selected depth buffer)
because there are some objects that i want to remove so i can use Depth of Field without a specific object interfering with the depth
and another thing when i view the extended depth buffer detections
i lose half of my fps because many depth buffers have been detected
so is there a way to prevent that from eating my frames

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  • Posts: 3631
2 months 1 week ago #2 by crosire
First of all, 3.4.1 is really really old. We are at 4.4.2 right now. Second, that's not how depth buffers work. Games draw everything into a single buffer, the other buffers are for different purposes (e.g. shadow maps). The fact that multiple checkboxes were set was just a display bug in old ReShade versions that has since been fixed.

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