AO Bleeding Issue with PSO2 on Fixed Camera Mode

2 years 4 months ago #1 by konizu
Good Day,

I was wondering if this is something that can be fixed in the future? I am aware that this isn't just in Reshade where this is happening in PSO2 cause with NVIDIA Inspector's AO turned on to PSO2 will have this problem.

This is only happening in the Fixed Camera view (aka Photo Mode), but this is not happening with the Normal Camera and OTS Camera Views. I was wondering if this is an issue with the Game engine? Thanks for the entertaining my curiousity!

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