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TOPIC: Custom Dolphin Emulator

Custom Dolphin Emulator 1 year 6 months ago #1

  • Tomoya
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www.dropbox.com/sh/7f78x2czhknfrmr/AAAn_...6034%29.x64.zip?dl=0

That download link downloads a custom made Dolphin emulator that provides depth information access. Proof is below...

Warning: Spoiler! [ Click to expand ]


You can find the official forum post of the custom Dolphin emulator here: forums.dolphin-emu.org/Thread-unofficial...lphin-custom-version

What I am requesting is to get MatsoDOF working. It would totally suite my texture pack. Here's what the issue is...



Can you please make MatsoDOF work with this custom Dolphin build? It would be soooooooooo awesome! You got depth access now :)
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Custom Dolphin Emulator 1 year 6 months ago #2

  • crosire
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Just because Dolphin gives depth to its own post processing doesn't mean ReShade figures it out? It had depth before that custom build, there's really no difference, except that Dolphin's post processing shaders had no access to it. =)
Cheers, crosire =)
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Custom Dolphin Emulator 1 year 6 months ago #3

  • Tomoya
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So there's no way to get MatsoDOF working with Twilight Princess?
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Custom Dolphin Emulator 1 year 6 months ago #4

Tomoya wrote:
www.dropbox.com/sh/7f78x2czhknfrmr/AAAn_...6034%29.x64.zip?dl=0

That download link downloads a custom made Dolphin emulator that provides depth information access. Proof is below...





wait, those pics in the spoiler you posted, showing depth... Are those with reshade running?
Last Edit: 1 year 6 months ago by sajittarius.
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Custom Dolphin Emulator 1 year 6 months ago #5

  • Tomoya
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What do you mean? ReShade is running while showing the pics, yes.
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Custom Dolphin Emulator 1 year 6 months ago #6

  • Tomoya
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You can tell by the bloom, color correction, etc.
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Custom Dolphin Emulator 1 year 6 months ago #7

@Tomoya: Check the settings in this post reshade.me/forum/shader-troubleshooting/...-versions-of-me#4807
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Custom Dolphin Emulator 1 year 6 months ago #8

  • SunBroDave
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Tomoya wrote: GTFO
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Custom Dolphin Emulator 1 year 6 months ago #9

Tomoya wrote:
You can tell by the bloom, color correction, etc.

I was just asking because i think Crosire was saying the game does not give depth info, but it looks like it does from your pics?

Maybe your settings are wrong in the DoF shader then.
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Custom Dolphin Emulator 1 year 6 months ago #10

Also, I just want to report Reshade 0.18.3 still does not accept hotkey input for Final Fantasy XIV, none of the v18.x versions do. Hopefully the 1.0 release does?
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Custom Dolphin Emulator 1 year 6 months ago #11

  • crosire
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sajittarius wrote:
I was just asking because i think Crosire was saying the game does not give depth info, but it looks like it does from your pics?
Those screens show Dolphins internal depth output. Doesn't mean ReShade grabs it.

sajittarius wrote:
Also, I just want to report Reshade 0.18.3 still does not accept hotkey input for Final Fantasy XIV, none of the v18.x versions do. Hopefully the 1.0 release does?
The input system isn't going to be changed anymore, so this is a wontfix unfortunately.
Cheers, crosire =)
Last Edit: 1 year 6 months ago by crosire.
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Custom Dolphin Emulator 1 year 6 months ago #12

  • Tomoya
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Well Tino, the developer of the custom Dolphin, specifically said Dolphin literally provides Depth Access. It's only a matter of time for someone to write/port AO/DoF to Ishiiruka's shader framework. I hope somebody ports MatsoDOF into his framework... here's his DoF shader. Can somebody make this into Matso?
// Simple Depth of Field
[configuration]
[OptionRangeFloat]
GUIName = Blur Radius
OptionName = Blur
MinValue = 0.5
MaxValue = 2.0
DefaultValue = 1.0
StepAmount = 0.01

[OptionRangeFloat]
GUIName = Focus Position
OptionName = focus
MinValue = 0.0, 0.0
MaxValue = 1.0, 1.0
DefaultValue = 0.5, 0.5
StepAmount = 0.01, 0.01
[/configuration]

void main()
{
	float focusDepth = SampleDepthLocation(GetOption(focus).xy);
	float depth = SampleDepth();
	depth = clamp(abs((depth - focusDepth) / depth), 0.0, 1.0);
	float4 pixelColor = Sample();
	float2 unit = GetInvResolution() * GetOption(Blur);
	float2 coords = GetCoordinates();
	float4 color1 = SampleLocation(coords + unit * float2(-1.50, -0.66));
	float4 color2 = SampleLocation(coords + unit * float2(0.66, -1.50));
	float4 color3 = SampleLocation(coords + unit * float2(1.50, 0.66));
	float4 color4 = SampleLocation(coords + unit * float2(-0.66, 1.50));

	float4 blurred = (color1 + color2 + color3 + color4 + pixelColor) / 5.0;
	SetOutput(lerp(pixelColor, blurred, depth));
}
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Custom Dolphin Emulator 1 year 6 months ago #13

  • Tomoya
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Here are some screenshots showing TIno's SSAO implemented in my HD project.

Warning: Spoiler! [ Click to expand ]


All I need is MatsoDOF to finish it off and it will look BEAUTIFUL.
Last Edit: 1 year 6 months ago by Tomoya.
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