PD2 uses OpenGL as default API to wrap to.
And it *already* applies some shaders to increase the upscaling fidelity (you can find them in "Shaders" dir and configure them in "ddraw.ini" - try to disable them with ";" before "shader=Shaders\............" )
You can of course change the API to D3D9 (or use dgvoodoo2) but you loose the integrated shaders.
All the files must be put NOT in the root dir but in PD2 one.
Last edit: 3 years 5 months ago by lowenz.
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