Drawing all profiles from one unified pool of shaders.

More
1 year 5 months ago #1 by Boocheus Drawing all profiles from one unified pool of shaders. was created by Boocheus
Since we can now choose to load only the used shaders, I see great benefit from a file size perspective to installing all shaders to a single directory and having all shaders draw from that., perhaps bundle them all with the exe and have an optional shader update when selecting the exe

Please Log in or Create an account to join the conversation.

More
1 year 5 months ago #2 by anontsuki Replied by anontsuki on topic Drawing all profiles from one unified pool of shaders.
You can already do this? Unless I'm mistaken in what you're asking, all you have to do is adjust the reshade.ini and tell it to grab the shaders and textures from a directory.

I have one folder for everything reshade related and the reshade.dll and reshade.ini are the only two files in the game folders.

Update things on your own when you see fit, it's cleaner and much easier than dealing with a full reshade directory in each game location.

Please Log in or Create an account to join the conversation.

We use cookies

We use cookies on our website. Some of them are essential for the operation of the site, while others help us to improve this site and the user experience (tracking cookies). You can decide for yourself whether you want to allow cookies or not. Please note that if you reject them, you may not be able to use all the functionalities of the site.