why monitoring network activity to avoid cheat usage?

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1 month 3 weeks ago - 1 month 3 weeks ago #1 by lefuneste
Hello,
As ReShade is relying of library replacement, if a game editor want to avoid it he just need to check this libraries. It has been done for IL2 GB, battleye is also checking for dll, for example.
So why setting up this mechanism which is not so reliable and may eat resources ? For example ReShade is blocking access to depth buffer ofr DCS world, even if you are playing a single player game...
Last edit: 1 month 3 weeks ago by lefuneste.

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1 month 3 weeks ago #2 by lordbean
Because having the ability to block the depth buffer in multiplayer is why ReShade is whitelisted by many third party cheating detection engines.

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