"Copy depth before clearing" for Vulkan?

More
10 months 15 hours ago #1 by andersahlback "Copy depth before clearing" for Vulkan? was created by andersahlback
Cheers!

I try to get the depth buffer detection to work in X4 Foundations (Vulkan api), but to no avail. A game developer said that the depth buffer is cleared at the end of the rendering, so that might be why it is not working. I have seen that the other APIs have a "Copy depth before clearing" but not for Vulkan. Is that something that will be added eventually?

Please Log in or Create an account to join the conversation.

More
10 months 12 hours ago #2 by crosire Replied by crosire on topic "Copy depth before clearing" for Vulkan?
This is implemented for ReShade 5.0 already, yes.

Please Log in or Create an account to join the conversation.

More
9 months 4 weeks ago #3 by andersahlback Replied by andersahlback on topic "Copy depth before clearing" for Vulkan?
Superb!

Please Log in or Create an account to join the conversation.

We use cookies

We use cookies on our website. Some of them are essential for the operation of the site, while others help us to improve this site and the user experience (tracking cookies). You can decide for yourself whether you want to allow cookies or not. Please note that if you reject them, you may not be able to use all the functionalities of the site.