"Copy depth before clearing" for Vulkan?

  • andersahlback
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2 years 4 months ago #1 by andersahlback "Copy depth before clearing" for Vulkan? was created by andersahlback
Cheers!

I try to get the depth buffer detection to work in X4 Foundations (Vulkan api), but to no avail. A game developer said that the depth buffer is cleared at the end of the rendering, so that might be why it is not working. I have seen that the other APIs have a "Copy depth before clearing" but not for Vulkan. Is that something that will be added eventually?

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  • crosire
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2 years 4 months ago #2 by crosire Replied by crosire on topic "Copy depth before clearing" for Vulkan?
This is implemented for ReShade 5.0 already, yes.

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  • andersahlback
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2 years 4 months ago #3 by andersahlback Replied by andersahlback on topic "Copy depth before clearing" for Vulkan?
Superb!

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