API to export shaders : how to handle .cso files ?

3 months 2 weeks ago #1 by lefuneste
I tested the API to export shaders, but found that it produced (and read) .cso, unlike 3dmigoto library which is able to produce either hlsl or asm (if decompiling error).
It make it no so usefull, you produce a bunch of black boxes you can not modify...
Is there a way to decompile those .cso files ? At the opposite, how to generate a .cso for a modified shader ?

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