Toukiden Kiwami

  • themaxmeister
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8 years 9 months ago #1 by themaxmeister Toukiden Kiwami was created by themaxmeister
Hey guys, anybody here managed to get their depth buffer working with toukiden? That game would hugely benefit from additional effects, as it is originally a vita game.

Is anybody even playing the game?

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  • JBeckman
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8 years 9 months ago - 8 years 9 months ago #2 by JBeckman Replied by JBeckman on topic Toukiden Kiwami
I've played it a bit but was waiting for the game to get updated as there's a few issues currently though today's update did fix the storage issue where you couldn't have more than 99 items even with upgrades unlocked.

Haven't used ReShade much as the game has a problem with display brightness when ReShade is activated though maybe disabling logarithmic depth buffer will help with your problem with the depth buffer as this is a older game.
(Though they moved it to 64-bit and DX11 with this PC port, same as Bladestorm Nightmare which was Koei's previous PC port and which also has various bugs and technical issues.)

ReShade effects off:
postimg.org/image/4remkjp0f/

ReShade effects on:
postimg.org/image/p02069obj/

EDIT: Disabling RFX_LogDepth in Common_settings.cfg had no effect on depth buffer compatibility.
(With it on and using the depth buffer display key the screen is pure black and with it off it's pure white, both indicating that ReShade can't properly detect the depth buffer or how to say.)
Last edit: 8 years 9 months ago by JBeckman.

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  • themaxmeister
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8 years 9 months ago - 8 years 9 months ago #3 by themaxmeister Replied by themaxmeister on topic Toukiden Kiwami
I get the same results over here, and I was wondering if there's any way to fix it.

Does McFX simply not work with this game?
Last edit: 8 years 9 months ago by themaxmeister.

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