D3d9On12 is recognized as dx12 but shaders is still limited as dx9
- klotim
-
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1 year 4 months ago - 1 year 4 months ago #1
by klotim
D3d9on12 is recognized as dx12 but shaders is still limited as dx9. was created by klotim
Have you heard about d3d9on12? Its a thing microsoft made to wrap dx9 to dx12.
It kind of works.
The game recognizes the dxgi.dll ( it doesnt work with d3d12.dll, it gives a api not found error ).
However, the shaders is still limited as if its still dx9.
See log here:
14:20:20:408 [06768] | INFO | Initializing crosire's ReShade version '5.7.0.1714' (32-bit) loaded from "C:\Program Files (x86)\Steam\steamapps\common\Oblivion\dxgi.dll" into "C:\Program Files (x86)\Steam\steamapps\common\Oblivion\Oblivion.exe" ...
14:20:20:451 [06768] | INFO | Registering hooks for "user32.dll" ...
14:20:20:451 [06768] | INFO | > Libraries loaded.
14:20:20:452 [06768] | INFO | > Found 14 match(es). Installing ...
14:20:20:497 [06768] | INFO | Registering hooks for "C:\WINDOWS\system32\d2d1.dll" ...
14:20:20:498 [06768] | INFO | > Delayed.
14:20:20:498 [06768] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d9.dll" ...
14:20:20:498 [06768] | INFO | > Libraries loaded.
14:20:20:498 [06768] | INFO | > Found 11 match(es). Installing ...
14:20:20:545 [06768] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d10.dll" ...
14:20:20:545 [06768] | INFO | > Delayed.
14:20:20:545 [06768] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d10_1.dll" ...
14:20:20:545 [06768] | INFO | > Delayed.
14:20:20:546 [06768] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d11.dll" ...
14:20:20:546 [06768] | INFO | > Delayed.
14:20:20:546 [06768] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d12.dll" ...
14:20:20:546 [06768] | INFO | > Libraries loaded.
14:20:20:546 [06768] | INFO | > Found 8 match(es). Installing ...
14:20:20:590 [06768] | INFO | Registering hooks for "C:\WINDOWS\system32\dxgi.dll" ...
14:20:20:590 [06768] | INFO | > Delayed until first call to an exported function.
14:20:20:590 [06768] | INFO | Registering hooks for "vrclient.dll" ...
14:20:20:590 [06768] | INFO | > Delayed.
14:20:20:591 [06768] | INFO | Registering hooks for "C:\WINDOWS\system32\dinput.dll" ...
14:20:20:591 [06768] | INFO | > Delayed.
14:20:20:591 [06768] | INFO | Initialized.
14:20:20:593 [06768] | INFO | Redirecting D3D12CreateDevice(pAdapter = 030246F8, MinimumFeatureLevel = 0xb000, riid = {189819F1-1DB6-4B57-BE54-1821339B85F7}, ppDevice = 0309C784) ...
14:20:20:683 [06768] | INFO | Installing delayed hooks for "C:\WINDOWS\system32\d3d11.dll" (Just loaded via LoadLibrary("api-ms-win-core-synch-l1-2-0")) ...
14:20:20:683 [06768] | INFO | > Found 3 match(es). Installing ...
14:20:20:811 [06768] | INFO | Redirecting CreateDXGIFactory1(riid = {770AAE78-F26F-4DBA-A829-253C83D1B387}, ppFactory = 0019C088) ...
14:20:20:812 [06768] | INFO | Installing export hooks for "C:\WINDOWS\system32\dxgi.dll" ...
14:20:20:813 [06768] | INFO | > Found 5 match(es). Installing ...
14:20:20:876 [06768] | INFO | Searching for add-ons (*.addon) in "C:\Program Files (x86)\Steam\steamapps\common\Oblivion" ...
14:20:20:877 [06768] | INFO | Loading add-on from "C:\Program Files (x86)\Steam\steamapps\common\Oblivion\OBReShadeHelper.addon" ...
14:20:20:878 [06768] | INFO | Registered add-on "OB ReShade Helper" v1.0.0.0.
14:20:20:880 [06768] | INFO | Redirecting ID3D12Device::CreateCommandQueue(this = 030BD9E0, pDesc = 0019D648, riid = {0EC870A6-5D7E-4C22-8CFC-5BAAE07616ED}, ppCommandQueue = 0309C788) ...
14:20:20:880 [06768] | INFO | > Dumping command queue description:
14:20:20:881 [06768] | INFO | +
+
+
14:20:20:881 [06768] | INFO | | Parameter | Value |
14:20:20:881 [06768] | INFO | +
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14:20:20:881 [06768] | INFO | | Type | 0 |
14:20:20:881 [06768] | INFO | | Priority | 0 |
14:20:20:881 [06768] | INFO | | Flags | 0 |
14:20:20:881 [06768] | INFO | | NodeMask | 0 |
14:20:20:881 [06768] | INFO | +
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+
14:20:20:936 [06768] | INFO | Redirecting D3D12CreateDevice(pAdapter = 030246F8, MinimumFeatureLevel = 0xb000, riid = {189819F1-1DB6-4B57-BE54-1821339B85F7}, ppDevice = 0D788FE4) ...
14:20:20:936 [06768] | INFO | Redirecting ID3D12Device::CreateCommandQueue(this = 030BD9E0, pDesc = 0019D828, riid = {0EC870A6-5D7E-4C22-8CFC-5BAAE07616ED}, ppCommandQueue = 0D788FE8) ...
14:20:20:936 [06768] | INFO | > Dumping command queue description:
14:20:20:936 [06768] | INFO | +
+
+
14:20:20:937 [06768] | INFO | | Parameter | Value |
14:20:20:937 [06768] | INFO | +
+
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14:20:20:937 [06768] | INFO | | Type | 0 |
14:20:20:937 [06768] | INFO | | Priority | 0 |
14:20:20:937 [06768] | INFO | | Flags | 0 |
14:20:20:937 [06768] | INFO | | NodeMask | 0 |
14:20:20:937 [06768] | INFO | +
+
+
14:20:20:964 [06768] | INFO | Redirecting D3D12CreateDevice(pAdapter = 030246F8, MinimumFeatureLevel = 0xb000, riid = {189819F1-1DB6-4B57-BE54-1821339B85F7}, ppDevice = 4B772764) ...
14:20:20:964 [06768] | INFO | Redirecting ID3D12Device::CreateCommandQueue(this = 030BD9E0, pDesc = 0019D878, riid = {0EC870A6-5D7E-4C22-8CFC-5BAAE07616ED}, ppCommandQueue = 4B772768) ...
14:20:20:964 [06768] | INFO | > Dumping command queue description:
14:20:20:964 [06768] | INFO | +
+
+
14:20:20:964 [06768] | INFO | | Parameter | Value |
14:20:20:964 [06768] | INFO | +
+
+
14:20:20:964 [06768] | INFO | | Type | 0 |
14:20:20:964 [06768] | INFO | | Priority | 0 |
14:20:20:964 [06768] | INFO | | Flags | 0 |
14:20:20:964 [06768] | INFO | | NodeMask | 0 |
14:20:20:965 [06768] | INFO | +
+
+
14:20:21:012 [06768] | INFO | Unloading add-on "OB ReShade Helper" ...
14:20:21:034 [06768] | INFO | Redirecting Direct3DCreate9(SDKVersion = 32) ...
14:20:21:156 [06768] | INFO | Redirecting CreateDXGIFactory1(riid = {770AAE78-F26F-4DBA-A829-253C83D1B387}, ppFactory = 0019BFA8) ...
14:20:21:213 [06768] | INFO | Redirecting IDirect3D9::CreateDevice(this = 0BBDF640, Adapter = 0, DeviceType = 1, hFocusWindow = 002F0AC0, BehaviorFlags = 0x54, pPresentationParameters = 0019EFC4, ppReturnedDeviceInterface = 18949C68) ...
14:20:21:213 [06768] | INFO | Searching for add-ons (*.addon) in "C:\Program Files (x86)\Steam\steamapps\common\Oblivion" ...
14:20:21:213 [06768] | INFO | Loading add-on from "C:\Program Files (x86)\Steam\steamapps\common\Oblivion\OBReShadeHelper.addon" ...
14:20:21:214 [06768] | INFO | Registered add-on "OB ReShade Helper" v1.0.0.0.
14:20:21:217 [06768] | INFO | Dumping presentation parameters:
14:20:21:217 [06768] | INFO | +
+
+
14:20:21:217 [06768] | INFO | | Parameter | Value |
14:20:21:217 [06768] | INFO | +
+
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14:20:21:217 [06768] | INFO | | BackBufferWidth | 3840 |
14:20:21:217 [06768] | INFO | | BackBufferHeight | 2160 |
14:20:21:217 [06768] | INFO | | BackBufferFormat | D3DFMT_X8R8G8B8 |
14:20:21:217 [06768] | INFO | | BackBufferCount | 1 |
14:20:21:217 [06768] | INFO | | MultiSampleType | 0 |
14:20:21:217 [06768] | INFO | | MultiSampleQuality | 0 |
14:20:21:217 [06768] | INFO | | SwapEffect | 1 |
14:20:21:218 [06768] | INFO | | DeviceWindow | 002F0AC0 |
14:20:21:218 [06768] | INFO | | Windowed | FALSE |
14:20:21:218 [06768] | INFO | | EnableAutoDepthStencil | TRUE |
14:20:21:218 [06768] | INFO | | AutoDepthStencilFormat | 75 |
14:20:21:218 [06768] | INFO | | Flags | 0 |
14:20:21:218 [06768] | INFO | | FullScreen_RefreshRateInHz | 0 |
14:20:21:218 [06768] | INFO | | PresentationInterval | 0x80000000 |
14:20:21:218 [06768] | INFO | +
+
+
14:20:21:415 [06768] | INFO | Running on NVIDIA GeForce RTX 3090 Driver 531.18.
14:20:21:417 [06768] | INFO | Recreated runtime environment on runtime 4B9EAD68 ("C:\Program Files (x86)\Steam\steamapps\common\Oblivion\ReShade.ini").
14:20:22:265 [05892] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\Daltonize.fx" in 0.002 s.
14:20:22:265 [05248] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\DisplayDepth.fx" in 0.002 s.
14:20:22:265 [27900] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\HoleFiller.fx" in 0.002 s.
14:20:22:267 [04184] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\Cobra_Mask.fx" in 0.003 s.
14:20:22:268 [12672] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\Vignette.fx" in 0.002 s.
14:20:22:269 [05892] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\Deband.fx" in 0.002 s.
14:20:22:269 [26060] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\CMAA_2.fx" in 0.005 s.
14:20:22:270 [10520] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\dh_ssr.fx" in 0.006 s.
14:20:22:270 [02208] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\FXAA.fx" in 0.005 s.
14:20:22:271 [05660] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\Volumetric Fog V2.0.fx" in 0.004 s.
14:20:22:274 [24144] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\qUINT_motionvectors.fx" in 0.008 s.
14:20:22:274 [30984] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\OtisFX\AdaptiveFog.fx" in 0.003 s.
14:20:22:274 [26060] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\Cobra_Mask - Copy.fx" in 0.005 s.
14:20:22:274 [02096] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\PD80\PD80_02_Cinetools_LUT.fx" in 0.004 s.
14:20:22:274 [21608] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\qUINT\qUINT_clarity.fx" in 0.008 s.
14:20:22:274 [04496] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\OtisFX\DepthHaze.fx" in 0.003 s.
14:20:22:274 [30328] | ERROR | Failed to compile "C:\Reshade\reshade-shaders\Shaders\qUINT\qUINT_mxao2.fx":
error: EF__CS_MakeInputs_16_16_1: compute shaders are not supported in D3D9/D3D10
14:20:22:274 [30848] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\PD80\PD80_02_Bonus_LUT_pack.fx" in 0.005 s.
14:20:22:275 [31076] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\Scatter.fx" in 0.009 s.
14:20:22:275 [07652] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\qUINT\qUINT_ssr.fx" in 0.006 s.
14:20:22:275 [16340] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\qUINT\qUINT_mxao.fx" in 0.008 s.
14:20:22:275 [09428] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\OtisFX\Heightfog.fx" in 0.004 s.
14:20:22:276 [27608] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\PD80\PD80_01B_RT_Correct_Color.fx" in 0.007 s.
14:20:22:277 [07020] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\AstrayFX\Smart_Sharp.fx" in 0.007 s.
14:20:22:277 [14272] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\qUINT\qUINT_solaris.fx" in 0.009 s.
14:20:22:277 [12936] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\qUINT\qUINT_solaris_pre_exposure.fx" in 0.009 s.
14:20:22:279 [07652] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\qUINT\qUINT_yaca22.fx" in 0.003 s.
14:20:22:279 [25160] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\qUINT\qUINT_relight.fx" in 0.011 s.
14:20:22:279 [30328] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\qUINT\qUINT_of.fx" in 0.004 s.
14:20:22:279 [13064] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\qUINT\qUINT_physicaldof_MKII.fx" in 0.012 s.
14:20:22:279 [03692] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\luluco250\NeoBloom.fx" in 0.009 s.
14:20:22:280 [21608] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\qUINT\qUINT_dof.fx" in 0.005 s.
14:20:22:280 [02100] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\qUINT\qUINT_regrade.fx" in 0.013 s.
14:20:22:281 [31012] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\HQAALite.fx" in 0.016 s.
14:20:22:281 [02208] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\Glamayre_Fast_Effects.fx" in 0.011 s.
14:20:22:282 [31012] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\LUT.fx" in 0.001 s.
14:20:22:288 [25160] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\qUINT\qUINT_rtgi.fx" in 0.008 s.
14:20:22:289 [13880] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\HQAA.fx" in 0.024 s.
14:20:22:293 [20532] | ERROR | Failed to compile "C:\Reshade\reshade-shaders\Shaders\TFAA.fx":
C:\Reshade\reshade-shaders\Shaders\TFAA.fx(300, 49): warning X3206: implicit truncation of vector type
C:\Reshade\reshade-shaders\Shaders\TFAA.fx(363, 13): warning X3206: implicit truncation of vector type
C:\Reshade\reshade-shaders\Shaders\TFAA.fx(365, 31): warning X3206: implicit truncation of vector type
C:\Reshade\reshade-shaders\Shaders\TFAA.fx(365, 51): warning X3206: implicit truncation of vector type
C:\Reshade\reshade-shaders\Shaders\TFAA.fx(365, 14): warning X3206: implicit truncation of vector type
C:\Reshade\reshade-shaders\Shaders\TFAA.fx(367, 14): warning X3206: implicit truncation of vector type
C:\Reshade\reshade-shaders\Shaders\TFAA.fx(368, 14): warning X3206: implicit truncation of vector type
C:\Reshade\reshade-shaders\Shaders\TFAA.fx(261,19-50): error X3528: can't force branch with gradients on non-inputs
14:20:22:294 [02096] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\AstrayFX\RadiantGI.fx" in 0.019 s.
14:20:22:294 [20532] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\UIMask.fx" in 0.001 s.
14:20:28:607 [30984] | ERROR | Failed to compile "C:\Reshade\reshade-shaders\Shaders\OtisFX\CinematicDOF.fx":
C:\Reshade\reshade-shaders\Shaders\OtisFX\CinematicDOF.fx(468,11-51): error X4509: maximum sampler register index exceeded, target has 16 slots, manual bind to slot s16 failed
It kind of works.
The game recognizes the dxgi.dll ( it doesnt work with d3d12.dll, it gives a api not found error ).
However, the shaders is still limited as if its still dx9.
See log here:
Warning: Spoiler!
14:20:20:408 [06768] | INFO | Initializing crosire's ReShade version '5.7.0.1714' (32-bit) loaded from "C:\Program Files (x86)\Steam\steamapps\common\Oblivion\dxgi.dll" into "C:\Program Files (x86)\Steam\steamapps\common\Oblivion\Oblivion.exe" ...
14:20:20:451 [06768] | INFO | Registering hooks for "user32.dll" ...
14:20:20:451 [06768] | INFO | > Libraries loaded.
14:20:20:452 [06768] | INFO | > Found 14 match(es). Installing ...
14:20:20:497 [06768] | INFO | Registering hooks for "C:\WINDOWS\system32\d2d1.dll" ...
14:20:20:498 [06768] | INFO | > Delayed.
14:20:20:498 [06768] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d9.dll" ...
14:20:20:498 [06768] | INFO | > Libraries loaded.
14:20:20:498 [06768] | INFO | > Found 11 match(es). Installing ...
14:20:20:545 [06768] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d10.dll" ...
14:20:20:545 [06768] | INFO | > Delayed.
14:20:20:545 [06768] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d10_1.dll" ...
14:20:20:545 [06768] | INFO | > Delayed.
14:20:20:546 [06768] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d11.dll" ...
14:20:20:546 [06768] | INFO | > Delayed.
14:20:20:546 [06768] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d12.dll" ...
14:20:20:546 [06768] | INFO | > Libraries loaded.
14:20:20:546 [06768] | INFO | > Found 8 match(es). Installing ...
14:20:20:590 [06768] | INFO | Registering hooks for "C:\WINDOWS\system32\dxgi.dll" ...
14:20:20:590 [06768] | INFO | > Delayed until first call to an exported function.
14:20:20:590 [06768] | INFO | Registering hooks for "vrclient.dll" ...
14:20:20:590 [06768] | INFO | > Delayed.
14:20:20:591 [06768] | INFO | Registering hooks for "C:\WINDOWS\system32\dinput.dll" ...
14:20:20:591 [06768] | INFO | > Delayed.
14:20:20:591 [06768] | INFO | Initialized.
14:20:20:593 [06768] | INFO | Redirecting D3D12CreateDevice(pAdapter = 030246F8, MinimumFeatureLevel = 0xb000, riid = {189819F1-1DB6-4B57-BE54-1821339B85F7}, ppDevice = 0309C784) ...
14:20:20:683 [06768] | INFO | Installing delayed hooks for "C:\WINDOWS\system32\d3d11.dll" (Just loaded via LoadLibrary("api-ms-win-core-synch-l1-2-0")) ...
14:20:20:683 [06768] | INFO | > Found 3 match(es). Installing ...
14:20:20:811 [06768] | INFO | Redirecting CreateDXGIFactory1(riid = {770AAE78-F26F-4DBA-A829-253C83D1B387}, ppFactory = 0019C088) ...
14:20:20:812 [06768] | INFO | Installing export hooks for "C:\WINDOWS\system32\dxgi.dll" ...
14:20:20:813 [06768] | INFO | > Found 5 match(es). Installing ...
14:20:20:876 [06768] | INFO | Searching for add-ons (*.addon) in "C:\Program Files (x86)\Steam\steamapps\common\Oblivion" ...
14:20:20:877 [06768] | INFO | Loading add-on from "C:\Program Files (x86)\Steam\steamapps\common\Oblivion\OBReShadeHelper.addon" ...
14:20:20:878 [06768] | INFO | Registered add-on "OB ReShade Helper" v1.0.0.0.
14:20:20:880 [06768] | INFO | Redirecting ID3D12Device::CreateCommandQueue(this = 030BD9E0, pDesc = 0019D648, riid = {0EC870A6-5D7E-4C22-8CFC-5BAAE07616ED}, ppCommandQueue = 0309C788) ...
14:20:20:880 [06768] | INFO | > Dumping command queue description:
14:20:20:881 [06768] | INFO | +
+
+
14:20:20:881 [06768] | INFO | | Parameter | Value |
14:20:20:881 [06768] | INFO | +
+
+
14:20:20:881 [06768] | INFO | | Type | 0 |
14:20:20:881 [06768] | INFO | | Priority | 0 |
14:20:20:881 [06768] | INFO | | Flags | 0 |
14:20:20:881 [06768] | INFO | | NodeMask | 0 |
14:20:20:881 [06768] | INFO | +
+
+
14:20:20:936 [06768] | INFO | Redirecting D3D12CreateDevice(pAdapter = 030246F8, MinimumFeatureLevel = 0xb000, riid = {189819F1-1DB6-4B57-BE54-1821339B85F7}, ppDevice = 0D788FE4) ...
14:20:20:936 [06768] | INFO | Redirecting ID3D12Device::CreateCommandQueue(this = 030BD9E0, pDesc = 0019D828, riid = {0EC870A6-5D7E-4C22-8CFC-5BAAE07616ED}, ppCommandQueue = 0D788FE8) ...
14:20:20:936 [06768] | INFO | > Dumping command queue description:
14:20:20:936 [06768] | INFO | +
+
+
14:20:20:937 [06768] | INFO | | Parameter | Value |
14:20:20:937 [06768] | INFO | +
+
+
14:20:20:937 [06768] | INFO | | Type | 0 |
14:20:20:937 [06768] | INFO | | Priority | 0 |
14:20:20:937 [06768] | INFO | | Flags | 0 |
14:20:20:937 [06768] | INFO | | NodeMask | 0 |
14:20:20:937 [06768] | INFO | +
+
+
14:20:20:964 [06768] | INFO | Redirecting D3D12CreateDevice(pAdapter = 030246F8, MinimumFeatureLevel = 0xb000, riid = {189819F1-1DB6-4B57-BE54-1821339B85F7}, ppDevice = 4B772764) ...
14:20:20:964 [06768] | INFO | Redirecting ID3D12Device::CreateCommandQueue(this = 030BD9E0, pDesc = 0019D878, riid = {0EC870A6-5D7E-4C22-8CFC-5BAAE07616ED}, ppCommandQueue = 4B772768) ...
14:20:20:964 [06768] | INFO | > Dumping command queue description:
14:20:20:964 [06768] | INFO | +
+
+
14:20:20:964 [06768] | INFO | | Parameter | Value |
14:20:20:964 [06768] | INFO | +
+
+
14:20:20:964 [06768] | INFO | | Type | 0 |
14:20:20:964 [06768] | INFO | | Priority | 0 |
14:20:20:964 [06768] | INFO | | Flags | 0 |
14:20:20:964 [06768] | INFO | | NodeMask | 0 |
14:20:20:965 [06768] | INFO | +
+
+
14:20:21:012 [06768] | INFO | Unloading add-on "OB ReShade Helper" ...
14:20:21:034 [06768] | INFO | Redirecting Direct3DCreate9(SDKVersion = 32) ...
14:20:21:156 [06768] | INFO | Redirecting CreateDXGIFactory1(riid = {770AAE78-F26F-4DBA-A829-253C83D1B387}, ppFactory = 0019BFA8) ...
14:20:21:213 [06768] | INFO | Redirecting IDirect3D9::CreateDevice(this = 0BBDF640, Adapter = 0, DeviceType = 1, hFocusWindow = 002F0AC0, BehaviorFlags = 0x54, pPresentationParameters = 0019EFC4, ppReturnedDeviceInterface = 18949C68) ...
14:20:21:213 [06768] | INFO | Searching for add-ons (*.addon) in "C:\Program Files (x86)\Steam\steamapps\common\Oblivion" ...
14:20:21:213 [06768] | INFO | Loading add-on from "C:\Program Files (x86)\Steam\steamapps\common\Oblivion\OBReShadeHelper.addon" ...
14:20:21:214 [06768] | INFO | Registered add-on "OB ReShade Helper" v1.0.0.0.
14:20:21:217 [06768] | INFO | Dumping presentation parameters:
14:20:21:217 [06768] | INFO | +
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14:20:21:217 [06768] | INFO | | Parameter | Value |
14:20:21:217 [06768] | INFO | +
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14:20:21:217 [06768] | INFO | | BackBufferWidth | 3840 |
14:20:21:217 [06768] | INFO | | BackBufferHeight | 2160 |
14:20:21:217 [06768] | INFO | | BackBufferFormat | D3DFMT_X8R8G8B8 |
14:20:21:217 [06768] | INFO | | BackBufferCount | 1 |
14:20:21:217 [06768] | INFO | | MultiSampleType | 0 |
14:20:21:217 [06768] | INFO | | MultiSampleQuality | 0 |
14:20:21:217 [06768] | INFO | | SwapEffect | 1 |
14:20:21:218 [06768] | INFO | | DeviceWindow | 002F0AC0 |
14:20:21:218 [06768] | INFO | | Windowed | FALSE |
14:20:21:218 [06768] | INFO | | EnableAutoDepthStencil | TRUE |
14:20:21:218 [06768] | INFO | | AutoDepthStencilFormat | 75 |
14:20:21:218 [06768] | INFO | | Flags | 0 |
14:20:21:218 [06768] | INFO | | FullScreen_RefreshRateInHz | 0 |
14:20:21:218 [06768] | INFO | | PresentationInterval | 0x80000000 |
14:20:21:218 [06768] | INFO | +
+
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14:20:21:415 [06768] | INFO | Running on NVIDIA GeForce RTX 3090 Driver 531.18.
14:20:21:417 [06768] | INFO | Recreated runtime environment on runtime 4B9EAD68 ("C:\Program Files (x86)\Steam\steamapps\common\Oblivion\ReShade.ini").
14:20:22:265 [05892] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\Daltonize.fx" in 0.002 s.
14:20:22:265 [05248] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\DisplayDepth.fx" in 0.002 s.
14:20:22:265 [27900] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\HoleFiller.fx" in 0.002 s.
14:20:22:267 [04184] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\Cobra_Mask.fx" in 0.003 s.
14:20:22:268 [12672] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\Vignette.fx" in 0.002 s.
14:20:22:269 [05892] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\Deband.fx" in 0.002 s.
14:20:22:269 [26060] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\CMAA_2.fx" in 0.005 s.
14:20:22:270 [10520] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\dh_ssr.fx" in 0.006 s.
14:20:22:270 [02208] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\FXAA.fx" in 0.005 s.
14:20:22:271 [05660] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\Volumetric Fog V2.0.fx" in 0.004 s.
14:20:22:274 [24144] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\qUINT_motionvectors.fx" in 0.008 s.
14:20:22:274 [30984] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\OtisFX\AdaptiveFog.fx" in 0.003 s.
14:20:22:274 [26060] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\Cobra_Mask - Copy.fx" in 0.005 s.
14:20:22:274 [02096] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\PD80\PD80_02_Cinetools_LUT.fx" in 0.004 s.
14:20:22:274 [21608] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\qUINT\qUINT_clarity.fx" in 0.008 s.
14:20:22:274 [04496] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\OtisFX\DepthHaze.fx" in 0.003 s.
14:20:22:274 [30328] | ERROR | Failed to compile "C:\Reshade\reshade-shaders\Shaders\qUINT\qUINT_mxao2.fx":
error: EF__CS_MakeInputs_16_16_1: compute shaders are not supported in D3D9/D3D10
14:20:22:274 [30848] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\PD80\PD80_02_Bonus_LUT_pack.fx" in 0.005 s.
14:20:22:275 [31076] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\Scatter.fx" in 0.009 s.
14:20:22:275 [07652] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\qUINT\qUINT_ssr.fx" in 0.006 s.
14:20:22:275 [16340] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\qUINT\qUINT_mxao.fx" in 0.008 s.
14:20:22:275 [09428] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\OtisFX\Heightfog.fx" in 0.004 s.
14:20:22:276 [27608] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\PD80\PD80_01B_RT_Correct_Color.fx" in 0.007 s.
14:20:22:277 [07020] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\AstrayFX\Smart_Sharp.fx" in 0.007 s.
14:20:22:277 [14272] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\qUINT\qUINT_solaris.fx" in 0.009 s.
14:20:22:277 [12936] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\qUINT\qUINT_solaris_pre_exposure.fx" in 0.009 s.
14:20:22:279 [07652] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\qUINT\qUINT_yaca22.fx" in 0.003 s.
14:20:22:279 [25160] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\qUINT\qUINT_relight.fx" in 0.011 s.
14:20:22:279 [30328] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\qUINT\qUINT_of.fx" in 0.004 s.
14:20:22:279 [13064] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\qUINT\qUINT_physicaldof_MKII.fx" in 0.012 s.
14:20:22:279 [03692] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\luluco250\NeoBloom.fx" in 0.009 s.
14:20:22:280 [21608] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\qUINT\qUINT_dof.fx" in 0.005 s.
14:20:22:280 [02100] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\qUINT\qUINT_regrade.fx" in 0.013 s.
14:20:22:281 [31012] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\HQAALite.fx" in 0.016 s.
14:20:22:281 [02208] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\Glamayre_Fast_Effects.fx" in 0.011 s.
14:20:22:282 [31012] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\LUT.fx" in 0.001 s.
14:20:22:288 [25160] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\qUINT\qUINT_rtgi.fx" in 0.008 s.
14:20:22:289 [13880] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\HQAA.fx" in 0.024 s.
14:20:22:293 [20532] | ERROR | Failed to compile "C:\Reshade\reshade-shaders\Shaders\TFAA.fx":
C:\Reshade\reshade-shaders\Shaders\TFAA.fx(300, 49): warning X3206: implicit truncation of vector type
C:\Reshade\reshade-shaders\Shaders\TFAA.fx(363, 13): warning X3206: implicit truncation of vector type
C:\Reshade\reshade-shaders\Shaders\TFAA.fx(365, 31): warning X3206: implicit truncation of vector type
C:\Reshade\reshade-shaders\Shaders\TFAA.fx(365, 51): warning X3206: implicit truncation of vector type
C:\Reshade\reshade-shaders\Shaders\TFAA.fx(365, 14): warning X3206: implicit truncation of vector type
C:\Reshade\reshade-shaders\Shaders\TFAA.fx(367, 14): warning X3206: implicit truncation of vector type
C:\Reshade\reshade-shaders\Shaders\TFAA.fx(368, 14): warning X3206: implicit truncation of vector type
C:\Reshade\reshade-shaders\Shaders\TFAA.fx(261,19-50): error X3528: can't force branch with gradients on non-inputs
14:20:22:294 [02096] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\AstrayFX\RadiantGI.fx" in 0.019 s.
14:20:22:294 [20532] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\UIMask.fx" in 0.001 s.
14:20:28:607 [30984] | ERROR | Failed to compile "C:\Reshade\reshade-shaders\Shaders\OtisFX\CinematicDOF.fx":
C:\Reshade\reshade-shaders\Shaders\OtisFX\CinematicDOF.fx(468,11-51): error X4509: maximum sampler register index exceeded, target has 16 slots, manual bind to slot s16 failed
Last edit: 1 year 4 months ago by klotim.
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- crosire
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1 year 4 months ago - 1 year 4 months ago #2
by crosire
Replied by crosire on topic D3d9on12 is recognized as dx12 but shaders is still limited as dx9.
D3D9On12 is different compared to other wrappers like DXVK (who imitate being a DX driver). It sits below the DX runtime, implemented as a DDI (imitates being a graphics driver).
DXVK: Game -> DXVK (looks like D3D9 to the game) -> Vulkan/Graphics driver
D3D9On12: Game -> D3D9 driver -> D3D9On12 -> D3D12 driver -> Graphics driver
ReShade always sits in front of the first driver, so this is what happens:
DXVK: Game -> DXVK -> ReShade -> Vulkan/Graphics driver
D3D9On12: Game-> ReShade -> D3D9 driver -> D3D9On12 -> D3D12 driver
As such it doesn't matter you are using D3D9On12, all the limits of D3D9 are still exposed to ReShade and ReShade still operates in D3D9 mode.
DXVK: Game -> DXVK (looks like D3D9 to the game) -> Vulkan/Graphics driver
D3D9On12: Game -> D3D9 driver -> D3D9On12 -> D3D12 driver -> Graphics driver
ReShade always sits in front of the first driver, so this is what happens:
DXVK: Game -> DXVK -> ReShade -> Vulkan/Graphics driver
D3D9On12: Game-> ReShade -> D3D9 driver -> D3D9On12 -> D3D12 driver
As such it doesn't matter you are using D3D9On12, all the limits of D3D9 are still exposed to ReShade and ReShade still operates in D3D9 mode.
Last edit: 1 year 4 months ago by crosire.
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