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TOPIC: 4.1

4.1 2 weeks 15 hours ago #41

Hi
thanks for update
Last Edit: 2 weeks 15 hours ago by derrame.
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4.1 2 weeks 11 hours ago #42

Hey Guys,

Im new here. How do you download old versions of Reshade? like 4.0

It seems 4.1 does not work with Resident Evil 2 at the moment.

Thanks
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4.1 2 weeks 10 hours ago #43

Last Edit: 2 weeks 10 hours ago by Duran.te.
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4.1 1 week 6 days ago #44

Hi

it doesn't work in REsident Evil 2 remake
only the overlay works, there are no effects, the ui is empty

solved: select path for effects and shaders
Last Edit: 1 week 6 days ago by derrame.
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4.1 1 week 5 days ago #45

This is sto strange, reshade in my case when i can launch it with the game works perfectly, but after i quit the game and i want to play again, for example another day, i can't launch it again, it close the windows at the start when begin the compiling of the effects, i thought the old version can work, like the 3.1.2 but i was wrong, i tried later to install 4.1.1 and it worked for 1 days, the next day the game close itself at the start. I don't want to use the old version like 3.1, this seems to launch more often compared to the 4.1.1( but i'm not sure, but anyway, it's just an impression) i can't modify the intensity of some effects like colorfulness in old versions. I hope someone can figure it out what the hell is happening!
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4.1 1 week 4 days ago #46

Hey!
N00b question but how can I move the ReShade windows around like in previous versions?
It's always stuck to the left.
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4.1 1 week 4 days ago #47

It's a feature :D
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4.1 1 week 4 days ago #48

F D B wrote:
Hey!
N00b question but how can I move the ReShade windows around like in previous versions?
It's always stuck to the left.

You have to drag the tabs one by one; for example, start by dragging the Settings tab away from the original window and drag the rest of the tabs onto the new window, then you'll be able to move it around freely and even resize it to your liking.
Last Edit: 1 week 4 days ago by Viper_Joe.
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4.1 1 week 4 days ago #49

Hola Crosire! Thank you very much for the update! I have been making presets for TS4, and gotten no crash messages, so you could add it to the list hah...

A couple thousand dls in modthesims and loverslab (NSFW pics). I made two copies of MultiLUT, hope you won't mind, Otis! Haha some of them have 4 LUTs running and it is not very clean, but CPU use seems low still...
Last Edit: 1 week 4 days ago by Cul.
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The following user(s) said Thank You: crosire

4.1 1 week 3 days ago #50

Thank you very much indeed!

BTW how come the qUINT collection isn't available right off bat? Lightroom should be a must, imho!
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4.1 1 week 2 days ago #51

I got an issue. when using the latest version of Reshade with CEMU. in this case Zelda breath of the wild. the fps is effected with just having it installed. with no effects active. fps will be as low as 35fps in game. Not having Reshade installed though gives me a solid 60fps. I have used Reshade in the past ..I think it was 4.0 and I did not have this happening. fps would only be effected when enabling some effects in Reshade.. but this latest release effects performance a lot with it just being installed.
Last Edit: 1 week 2 days ago by domjam.
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4.1 4 days 19 hours ago #52

No longer seems to work with Star Trek Online (which went to a 64-bit client) (DX11).

It works for an moment when the game initializes and in-game whenever the ReShade UI is up, when the ReShade UI is closed, it stops working.
No errors in dxgi.log.

Tried Windowed Borderless and true Full Screen, no change.
Last Edit: 4 days 19 hours ago by LeeThompson.
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4.1 3 days 17 hours ago #53

Cross, will you ever implement DLL chaining, to make Reshade usable with other fixes and mods that supposed to hook up same dll reshade pretends is?

For example i want to use reshade with Beyond Good and Evil, but both existing Widescreen fixes done via D3D9.dll and does not suport loading any custom named dlls, just Reshade. so you got to play with fix or with reshade, and cant mix them both.

I aksed for dll load by reshade configured via ini like 2-3 years ago, and it still is not here. Can you please do that now? Its easy, you can look at how its done in any ASI loader or SpecialK or a lot of other hookers \wrappers that care to load other fixes.
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4.1 3 days 13 hours ago #54

If it's so easy, you should submit a simple PR to implement it then ;) (keep in mind that chaining brings all kinds of problems with it, like incompatibilities with the already hooked api (as you're re-hooking a hooked api), so that's an extra maintenance vector)
Last Edit: 3 days 12 hours ago by OtisInf.
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4.1 3 days 8 hours ago #55

Yeah that's probably one big reason why the SpecialK ReShade .dll is so stripped down, multiple files hooking the D3D API, input and others in addition to what else the system is doing which could be the Steam overlay, UPlay, third party programs of all kinds even driver software and more.

It's nice when it works though I'd imagine the code nightmare going on with 5 - 6 programs all poking the D3D API must be quite a spectacular mess at times yet somehow still working without crashing too frequently.
(AC Odyssey to use some example on my end hooking stuff up would be UPlay, Steam, AMD's driver chaining - or NVIDIA and related software for either. -, Windows 10 doing it's thing, SpecialK, ReShade and probably some other stuff.)

Implementing a proxy function is one thing, API compatibility across D3D9, 10, 11, OGL and later on VLK and maybe D3D12 is going to be tricky though and then other problems, load order and input and whatever else as I only know a very small fraction of what's going on there.
(A chain reaction of instability somehow maintaining stability. Eh sounds good enough.)


EDIT: And then the really fun stuff I'd imagine what with game specific quirks and compatibility issues from either disregarding best-practices during development or flat out doing it wrong and that's going to be a problem too for a few titles.
Last Edit: 3 days 8 hours ago by JBeckman.
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The following user(s) said Thank You: Kyokushinoyama

4.1 2 days 23 hours ago #56

I take it back, there is an error that appears in the log:
14:34:19:244 [06160] | ERROR | Failed to create depth stencil replacement resource view! HRESULT is '0x80070057'.

I'm also a bit confused because the log shows it using opengl32.dll in C:\Windows\System32 when it's a DX11 game (and 64-bit).
14:33:50:885 [00516] | INFO  | Installing delayed hooks for "C:\\WINDOWS\\system32\\opengl32.dll" (Just loaded via 'LoadLibrary("GFSDK_TXAA.win64.dll")') ...


Full log (hidden in a spoiler tag):
Warning: Spoiler! [ Click to expand ]
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4.1 1 day 23 hours ago #57

Crosire, can you allow an option for sbs 3D mode with the reshade menu so that we can still see it correctly when using 3D and hmd headsets? Like the Sony HMZt3w, it would be cool if the menu can be in 3D (have a popping effect away from the game picture) and so we can adjust settings effortlessly while gaming in 3D. Currently it just appears on one side and it burns my eyes not having it shown for the other eye.
Last Edit: 1 day 23 hours ago by Sh1nRa358.
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4.1 1 day 14 hours ago #58

Changed setup tool to work like a self-extracting archive (this means you can now open the exe with tools like 7-Zip)
Thank you very much for this
.NET is killing me
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