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TOPIC: 4.1

4.1 3 weeks 3 days ago #21

I wish we can enter manual values for all ui_types. Dragging is so painful when you play with Nvidia DSR.
Last Edit: 3 weeks 3 days ago by Essovius. Reason: my bad
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4.1 3 weeks 3 days ago #22

ctrl-scrollwheel to increase the UI size/fontsize. Ctrl-click on control to enter manual enter mode so you can type in a value.
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4.1 3 weeks 3 days ago #23

OtisInf wrote:
ctrl-scrollwheel to increase the UI size/fontsize. Ctrl-click on control to enter manual enter mode so you can type in a value.

Yeah, I was using it that way before. But I tried the new version in another game and it didn't work. Game is EVERSPACE and the problem is that we can't double click in ReShade UI. It must be a game related issue.

Now I tried in GTA V and it's working without problems. Thanks!
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4.1 3 weeks 3 days ago #24

guillerodriguezv wrote:
Hi crosire, Please, we need Vulkan support, there are really good games made with Vulkan.

Thanks

There was a pull request for DXVK asking about ReShade compatibility which was then resolved and since ReShade 4.0 now supports SPIRV (Vulkan shader language.) I thought it was already compatible (Commits such as this one for 4.0 github.com/crosire/reshade/commit/968534...fcc53bd863fb0e6341d3 ) though for Windows there's only a handful of titles utilizing the API at the moment, DXVK is primarily for wrapping D3D11->VLK for Linux and improving compatibility but since the end result is the title running through Vulkan ReShade has to be working with it on some level though maybe it's not entirely to the point where you can just inject ReShade as anything beyond D3D11.dll or DXGI.dll though hopefully support isn't too far out if that's the case. :)

(And then there's DirectX 12 but it's locked to Windows 10 in addition to being a high level API and also only has a handful of titles so far with varying degrees of functionality and improvements over D3D11 so it'll be a while yet I suppose before either of these are more common in games.)

EDIT: The DXVK ReShade compatibility report on that projects issue tracker.
github.com/doitsujin/dxvk/issues/784

Which then had a link to this.
www.reddit.com/r/linux_gaming/comments/a..._latest_dxvk_master/

So it does seem possible on some level already. :)
Last Edit: 3 weeks 3 days ago by JBeckman.
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4.1 3 weeks 3 days ago #25

What's possible is this:
D3D11 -> ReShade -> DXVK -> Vulkan -> GPU
What guillerodriguezv is asking is this:
Vulkan -> ReShade -> GPU
And ReShade does not support Vulkan to do that right now.
Cheers, crosire =)
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4.1 3 weeks 3 days ago #26

Bug:
When the cursor in the code editor is moved up/down the text is scrolled up/down at the same time.
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4.1 3 weeks 2 days ago #27

crosire wrote:
4.1.1:
  • Added information on keyboard navigation to tutorial
  • Fixed window state changing when opening/closing the UI
  • Fixed editor window always scrolling when moving the cursor up or down
  • Fixed possible crash during sampler creation
Thanks!
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4.1 3 weeks 2 days ago #28

lowenz wrote:
Another strange behaviour observed (DX11-wrapped Unreal Gold 226f):

With the UI opened no problem:


Closing the UI you got a viewport stretching:

Same in 4.1.1 but I've found the culprit!

The viewport stretching closing the UI window appears when NO effect is active!
If you activate an effect all is normal!
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4.1 3 weeks 2 days ago #29

My AV has detected this new version as a virus as well
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4.1 3 weeks 2 days ago #30

TheDonny2014,

I scanned the binary built by AppVeyor Build CI with virustotal.

Result of reshade.me/downloads/ReShade_Setup_4.1.1.exe
www.virustotal.com/ja/file/4bbde07856d0d...analysis/1548301475/

Result of ci.appveyor.com/api/buildjobs/ow34fym3ex...FReShade%20Setup.exe
from ci.appveyor.com/project/seri14/reshade/b...s/21843868/artifacts
www.virustotal.com/ja/file/749aa519d7b13...analysis/1548305326/

This means that crosire 's PC is not infected with a computer virus, my PC is not infected with a computer virus, ReShade' s source code does not includes virus/spyware/trojan.

If you require more information, this software is open source.
Please check source code by yourself
github.com/crosire/reshade


More about of virus or not, Please search this forum.
reshade.me/forum/search?query=virus
Last Edit: 3 weeks 2 days ago by seri14.
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4.1 3 weeks 2 days ago #31

github.com/Fubaxiusz/fubax-shaders/tree/master/Shaders

The "RealGrain and FilmicGrade" shaders from here don't seem to compile proplerly.I really like the FilmicGrade so I wanted to ask if there was a way to fix it.
"Shaders\FilmicGrade.fx(93,18-35): error X3020: dimension of conditional does not match value" is what the log says.
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4.1 3 weeks 2 days ago #32

It is the same thing every single time. Why are people still surprised?..... For 4.1 I contacted the major antivirus companies before publishing, so that at the time it went online most had already whitelisted the new version. For 4.1.1 I didn't do that in hopes that those tools would be intelligent enough to realize nothing major has changed. Unfortunately some antivirus software is still not learning from its mistakes and I have to contact them on every single release. It's annoying. So props to those vendors that manage to NOT flag every new version again and again and again since whitelisting ReShade a while ago (Avast, Kaspersky, and some more).
Cheers, crosire =)
Last Edit: 3 weeks 2 days ago by crosire.
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4.1 3 weeks 2 days ago #33

lowenz wrote:
Same in 4.1.1 but I've found the culprit!

The viewport stretching closing the UI window appears when NO effect is active!
If you activate an effect all is normal
!
Addendum (pure Unreal 226f from Steam + dgVoodoo2): the issue appears ONLY in windowed mode (no issue in fullscreen mode)
Last Edit: 3 weeks 2 days ago by lowenz.
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4.1 3 weeks 2 days ago #34

Hi Crosire, thanks for you reply,
Is it posible to apply Reshade (shaders) in that way " D3D11 -> ReShade -> DXVK -> Vulkan -> GPU " to games (Vulkan) like Wolfenstein II: The New Colossus or X4: Foundations ??? Thanks
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4.1 3 weeks 2 days ago #35

this version gives again an error with EAC
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4.1 3 weeks 2 days ago #36

See second and third posts in this topic.
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4.1 3 weeks 1 day ago #37

I came up as a culprit of ReShade being a Trojan Virus (Trojan:Win32/Zpevdo.B after windows defender updated. I had to put on an exclusion to this so that I may redownload and install it back to my FFXIV game file. I wonder if it was just a antivirus false positive? Most likely is since I've never had an issue with ReShade before. ;) ;)
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4.1 3 weeks 1 day ago #38

Read this topic in order from the beginning.
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4.1 3 weeks 1 day ago #39

lowenz wrote:
The viewport stretching closing the UI window appears when NO effect is active!
If you activate an effect all is normal!
The same behaviour seems present in all Unreal Engine 1 (wrapped) games.

Rune - RS UI opened


Rune - RS UI closed
Last Edit: 3 weeks 1 day ago by lowenz.
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4.1 2 weeks 4 days ago #40

Huge thanks! The latest 4.1.1 now makes almost all I want (except DirectX 12 and Vulkan support) possible - changing LUT.png files on the fly + TriDithering is now part of ReShade! New ReShade UI and I are getting along quite well! It just took some time to get used to :D.
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