Using ReShade version 4.0.2 (cause its whitelisted with the EAC for the game) with the sanctioned realm works great, but crashes on the modded realm during launch. The difference is that the sanctioned realm has EAC and the modded realm allows any mods from the steam workshop.
I've been trying to get Reshade to work for Rocket League on my PC for over a month now, I've given up multiple times but I keep coming back to it. The normal shaders work fine, but those who require the depth buffer don't. Everyone who I know who uses Reshade on Rocket League has no issues. I seem to be the only one with this issue because I can't find anything similar on Google.
There are very few things left that I haven't tried. You guys are my only hope right now and I would highly...
Officially, the requirements to make ReShade work are: Every Windows versions (from 7 onwards) as operating system, and the DirectX End-User Runtimes installed.
Some users reported issues with non-windows 10 versions, so this one is highly recommended.
Everything about APIs - Direct3D9, Direct3D10+ or OpenGL?
It depends on wich API the game uses.
To get this, either check ReShade Compatibility List (located on top of any ReShade's...
In short, this is a collection containing most of the issues that might occur while dealing with ReShade.
The goal is to explain, in the easiest way possible, the nature of the problems and the way to solve them.
Over time, this guide will continue to be updated, in order to be more and more complete. Feedbacks and reports are welcome, of course
Thanks for answering!
I guess its real to enable depth buffer because my friend DID it earlier. Check this video:
Warning: Spoiler![ Click to expand ][ Click to hide ]
He is not profi and he actually doesnt know why it worked for him.
Maybe modify reshade.dll? I heared that reshade has some kind of antivirus in case of not using it as cheat. What about this way? Ugh...hard
Disable anti virus and other overlays, installed Reshade 4.2 into game exe with each type of API (separate) but no matter what I do, there's no cue for Reshade, and pressing Shift F2 doesn't work. And there's no extra ini file to change keys to open Reshade in game.
Also question, why do the dll's for each API (dxgi.dll, open32, ) all have the same code in them?
Many players are complaining that the game is deafening to desktop without an error message. There are some users who have reported that this occurs after launch, while others face it when they get to a precise game region (Skyhold). It has been said that Dragon Age: Inquisition was accepted by the users of the license, but that doesn’t mean that it’s a game without any issues. There are many reasons for this error like third-party antivirus is crashing the game, vsync and tesselation...
It does download it, Defender just quarantines it and removes it from the download folder immediately.
Go to Settings -> Windows Security -> Virus & Threat Protection. Click 'Threat History'. Under the threat it thinks it detected (which is a false positive with Reshade) click where it says 'Severe v' and choose 'Allow' or 'Restore'.
I came up as a culprit of ReShade being a Trojan Virus (Trojan:Win32/Zpevdo.B after windows defender updated. I had to put on an exclusion to this so that I may redownload and install it back to my FFXIV game file. I wonder if it was just a antivirus false positive? Most likely is since I've never had an issue with ReShade before.
It is the same thing every single time. Why are people still surprised?..... For 4.1 I contacted the major antivirus companies before publishing, so that at the time it went online most had already whitelisted the new version. For 4.1.1 I didn't do that in hopes that those tools would be intelligent enough to realize nothing major has changed. Unfortunately some antivirus software is still not learning from its mistakes and I have to contact them on every single release. It's annoying. So props...
Hmm, renaming it to d3d11.dll did not improve things... I also tried loading the game without shaders, AND deactivated anti-virus, AND deactivated overlay, AND deactivated MSI Afterburner / Riva Tuner... to no avail. It crashes right before the menu. NS2 seems to be a little unstable on its own, though, since it seems to detest alt-tabbing for instance, and has occasionally crashed with D3D9 and 3.4.1 as well. It might as well have a different reason than ReShade itself. NS2 behaves strangely...
Yegads, another NS2 player Hello! *waves*. Come by Woozas. Don't give me large server crap, it's awesome fun
It works fine with NS2 -- rename it to d3d11.dll in the x64 directory. I think I tried dxgi.dll at first with the same result. Some games seem to prefer one or the other.
Hmm, renaming it to d3d11.dll did not improve things... I also tried loading the game without shaders, AND deactivated anti-virus, AND deactivated overlay, AND deactivated MSI Afterburner / Riva Tuner... to no...