4.1

  • Essovius
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5 years 3 months ago - 5 years 3 months ago #21 by Essovius Replied by Essovius on topic 4.1
[strike]I wish we can enter manual values for all ui_types. Dragging is so painful when you play with Nvidia DSR.[/strike]
Last edit: 5 years 3 months ago by Essovius. Reason: my bad
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  • OtisInf
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5 years 3 months ago #22 by OtisInf Replied by OtisInf on topic 4.1
ctrl-scrollwheel to increase the UI size/fontsize. Ctrl-click on control to enter manual enter mode so you can type in a value.
The following user(s) said Thank You: Essovius
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  • Essovius
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5 years 3 months ago #23 by Essovius Replied by Essovius on topic 4.1

OtisInf wrote: ctrl-scrollwheel to increase the UI size/fontsize. Ctrl-click on control to enter manual enter mode so you can type in a value.


Yeah, I was using it that way before. But I tried the new version in another game and it didn't work. Game is EVERSPACE and the problem is that we can't double click in ReShade UI. It must be a game related issue.

Now I tried in GTA V and it's working without problems. Thanks!
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  • JBeckman
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5 years 3 months ago - 5 years 3 months ago #24 by JBeckman Replied by JBeckman on topic 4.1

guillerodriguezv wrote: Hi crosire, Please, we need Vulkan support, there are really good games made with Vulkan.

Thanks


There was a pull request for DXVK asking about ReShade compatibility which was then resolved and since ReShade 4.0 now supports SPIRV (Vulkan shader language.) I thought it was already compatible (Commits such as this one for 4.0 github.com/crosire/reshade/commit/968534...fcc53bd863fb0e6341d3 ) though for Windows there's only a handful of titles utilizing the API at the moment, DXVK is primarily for wrapping D3D11->VLK for Linux and improving compatibility but since the end result is the title running through Vulkan ReShade has to be working with it on some level though maybe it's not entirely to the point where you can just inject ReShade as anything beyond D3D11.dll or DXGI.dll though hopefully support isn't too far out if that's the case. :)

(And then there's DirectX 12 but it's locked to Windows 10 in addition to being a high level API and also only has a handful of titles so far with varying degrees of functionality and improvements over D3D11 so it'll be a while yet I suppose before either of these are more common in games.)

EDIT: The DXVK ReShade compatibility report on that projects issue tracker.
github.com/doitsujin/dxvk/issues/784

Which then had a link to this.
www.reddit.com/r/linux_gaming/comments/a..._latest_dxvk_master/

So it does seem possible on some level already. :)
Last edit: 5 years 3 months ago by JBeckman.
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  • crosire
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5 years 3 months ago #25 by crosire Replied by crosire on topic 4.1
What's possible is this:
D3D11 -> ReShade -> DXVK -> Vulkan -> GPU
What guillerodriguezv is asking is this:
Vulkan -> ReShade -> GPU
And ReShade does not support Vulkan to do that right now.
The following user(s) said Thank You: JBeckman, guillerodriguezv
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  • Daodan
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5 years 3 months ago #26 by Daodan Replied by Daodan on topic 4.1
Bug:
When the cursor in the code editor is moved up/down the text is scrolled up/down at the same time.
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  • lowenz
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5 years 3 months ago #27 by lowenz Replied by lowenz on topic 4.1

crosire wrote: 4.1.1:

  • Added information on keyboard navigation to tutorial
  • Fixed window state changing when opening/closing the UI
  • Fixed editor window always scrolling when moving the cursor up or down
  • Fixed possible crash during sampler creation

Thanks!
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  • lowenz
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5 years 3 months ago #28 by lowenz Replied by lowenz on topic 4.1

lowenz wrote: Another strange behaviour observed (DX11-wrapped Unreal Gold 226f):

With the UI opened no problem:



Closing the UI you got a viewport stretching:
[img


Same in 4.1.1 but I've found the culprit!

The viewport stretching closing the UI window appears when NO effect is active!
If you activate an effect all is normal!
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  • TheDonny2014
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5 years 3 months ago #29 by TheDonny2014 Replied by TheDonny2014 on topic 4.1
My AV has detected this new version as a virus as well
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  • seri14
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5 years 3 months ago - 5 years 3 months ago #30 by seri14 Replied by seri14 on topic 4.1
TheDonny2014,

I scanned the binary built by AppVeyor Build CI with virustotal.

Result of reshade.me/downloads/ReShade_Setup_4.1.1.exe
www.virustotal.com/ja/file/4bbde07856d0d...analysis/1548301475/

Result of ci.appveyor.com/api/buildjobs/ow34fym3ex...FReShade%20Setup.exe
from ci.appveyor.com/project/seri14/reshade/b...s/21843868/artifacts
www.virustotal.com/ja/file/749aa519d7b13...analysis/1548305326/

This means that crosire 's PC is not infected with a computer virus, my PC is not infected with a computer virus, ReShade' s source code does not includes virus/spyware/trojan.

If you require more information, this software is open source.
Please check source code by yourself
github.com/crosire/reshade


More about of virus or not, Please search this forum.
reshade.me/forum/search?query=virus
Last edit: 5 years 3 months ago by seri14.
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  • Nerd
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5 years 3 months ago #31 by Nerd Replied by Nerd on topic 4.1
github.com/Fubaxiusz/fubax-shaders/tree/master/Shaders

The "RealGrain and FilmicGrade" shaders from here don't seem to compile proplerly.I really like the FilmicGrade so I wanted to ask if there was a way to fix it.
"Shaders\FilmicGrade.fx(93,18-35): error X3020: dimension of conditional does not match value" is what the log says.
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  • crosire
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5 years 3 months ago - 5 years 3 months ago #32 by crosire Replied by crosire on topic 4.1
It is the same thing every single time. Why are people still surprised?..... For 4.1 I contacted the major antivirus companies before publishing, so that at the time it went online most had already whitelisted the new version. For 4.1.1 I didn't do that in hopes that those tools would be intelligent enough to realize nothing major has changed. Unfortunately some antivirus software is still not learning from its mistakes and I have to contact them on every single release. It's annoying. So props to those vendors that manage to NOT flag every new version again and again and again since whitelisting ReShade a while ago (Avast, Kaspersky, and some more).
Last edit: 5 years 3 months ago by crosire.
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  • lowenz
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5 years 3 months ago - 5 years 3 months ago #33 by lowenz Replied by lowenz on topic 4.1

lowenz wrote: Same in 4.1.1 but I've found the culprit!

The viewport stretching closing the UI window appears when NO effect is active!
If you activate an effect all is normal
!

Addendum (pure Unreal 226f from Steam + dgVoodoo2): the issue appears ONLY in windowed mode (no issue in fullscreen mode)
Last edit: 5 years 3 months ago by lowenz.
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  • guillerodriguezv
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5 years 3 months ago #34 by guillerodriguezv Replied by guillerodriguezv on topic 4.1
Hi Crosire, thanks for you reply,
Is it posible to apply Reshade (shaders) in that way " D3D11 -> ReShade -> DXVK -> Vulkan -> GPU " to games (Vulkan) like Wolfenstein II: The New Colossus or X4: Foundations ??? Thanks
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  • Newbie
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5 years 3 months ago #35 by Newbie Replied by Newbie on topic 4.1
this version gives again an error with EAC
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  • seri14
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5 years 3 months ago #36 by seri14 Replied by seri14 on topic 4.1
See second and third posts in this topic.
The following user(s) said Thank You: DayneHawkins
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  • Ezina
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5 years 3 months ago #37 by Ezina Replied by Ezina on topic 4.1
I came up as a culprit of ReShade being a Trojan Virus (Trojan:Win32/Zpevdo.B after windows defender updated. I had to put on an exclusion to this so that I may redownload and install it back to my FFXIV game file. I wonder if it was just a antivirus false positive? Most likely is since I've never had an issue with ReShade before. ;) ;)
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  • seri14
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5 years 3 months ago #38 by seri14 Replied by seri14 on topic 4.1
Read this topic in order from the beginning.
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  • lowenz
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5 years 3 months ago - 5 years 3 months ago #39 by lowenz Replied by lowenz on topic 4.1

lowenz wrote: The viewport stretching closing the UI window appears when NO effect is active!
If you activate an effect all is normal!

The same behaviour seems present in all Unreal Engine 1 (wrapped) games.

Rune - RS UI opened
[img


Rune - RS UI closed
[img
Last edit: 5 years 3 months ago by lowenz.
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  • MonarchX
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5 years 2 months ago #40 by MonarchX Replied by MonarchX on topic 4.1
Huge thanks! The latest 4.1.1 now makes almost all I want (except DirectX 12 and Vulkan support) possible - changing LUT.png files on the fly + TriDithering is now part of ReShade! New ReShade UI and I are getting along quite well! It just took some time to get used to :D.
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