- Posts: 11
4.1
- Essovius
-
- Offline
Less More
- OtisInf
-
- Offline
Less More
- Posts: 351
- Essovius
-
- Offline
Less More
- Posts: 11
3 years 4 months ago #23 by Essovius
Yeah, I was using it that way before. But I tried the new version in another game and it didn't work. Game is EVERSPACE and the problem is that we can't double click in ReShade UI. It must be a game related issue.
Now I tried in GTA V and it's working without problems. Thanks!
Replied by Essovius on topic 4.1
ctrl-scrollwheel to increase the UI size/fontsize. Ctrl-click on control to enter manual enter mode so you can type in a value.
Yeah, I was using it that way before. But I tried the new version in another game and it didn't work. Game is EVERSPACE and the problem is that we can't double click in ReShade UI. It must be a game related issue.
Now I tried in GTA V and it's working without problems. Thanks!
The topic has been locked.
- JBeckman
-
- Offline
Less More
- Posts: 404
3 years 4 months ago - 3 years 4 months ago #24 by JBeckman
There was a pull request for DXVK asking about ReShade compatibility which was then resolved and since ReShade 4.0 now supports SPIRV (Vulkan shader language.) I thought it was already compatible (Commits such as this one for 4.0 github.com/crosire/reshade/commit/968534...fcc53bd863fb0e6341d3 ) though for Windows there's only a handful of titles utilizing the API at the moment, DXVK is primarily for wrapping D3D11->VLK for Linux and improving compatibility but since the end result is the title running through Vulkan ReShade has to be working with it on some level though maybe it's not entirely to the point where you can just inject ReShade as anything beyond D3D11.dll or DXGI.dll though hopefully support isn't too far out if that's the case. :)
(And then there's DirectX 12 but it's locked to Windows 10 in addition to being a high level API and also only has a handful of titles so far with varying degrees of functionality and improvements over D3D11 so it'll be a while yet I suppose before either of these are more common in games.)
EDIT: The DXVK ReShade compatibility report on that projects issue tracker.
github.com/doitsujin/dxvk/issues/784
Which then had a link to this.
www.reddit.com/r/linux_gaming/comments/a..._latest_dxvk_master/
So it does seem possible on some level already.
Replied by JBeckman on topic 4.1
Hi crosire, Please, we need Vulkan support, there are really good games made with Vulkan.
Thanks
There was a pull request for DXVK asking about ReShade compatibility which was then resolved and since ReShade 4.0 now supports SPIRV (Vulkan shader language.) I thought it was already compatible (Commits such as this one for 4.0 github.com/crosire/reshade/commit/968534...fcc53bd863fb0e6341d3 ) though for Windows there's only a handful of titles utilizing the API at the moment, DXVK is primarily for wrapping D3D11->VLK for Linux and improving compatibility but since the end result is the title running through Vulkan ReShade has to be working with it on some level though maybe it's not entirely to the point where you can just inject ReShade as anything beyond D3D11.dll or DXGI.dll though hopefully support isn't too far out if that's the case. :)
(And then there's DirectX 12 but it's locked to Windows 10 in addition to being a high level API and also only has a handful of titles so far with varying degrees of functionality and improvements over D3D11 so it'll be a while yet I suppose before either of these are more common in games.)
EDIT: The DXVK ReShade compatibility report on that projects issue tracker.
github.com/doitsujin/dxvk/issues/784
Which then had a link to this.
www.reddit.com/r/linux_gaming/comments/a..._latest_dxvk_master/
So it does seem possible on some level already.

Last edit: 3 years 4 months ago by JBeckman.
The following user(s) said Thank You: guillerodriguezv
The topic has been locked.
- crosire
-
Topic Author
- Online
Less More
- Posts: 3997
3 years 4 months ago #25 by crosire
Replied by crosire on topic 4.1
What's possible is this:
D3D11 -> ReShade -> DXVK -> Vulkan -> GPU
What guillerodriguezv is asking is this:
Vulkan -> ReShade -> GPU
And ReShade does not support Vulkan to do that right now.
D3D11 -> ReShade -> DXVK -> Vulkan -> GPU
What guillerodriguezv is asking is this:
Vulkan -> ReShade -> GPU
And ReShade does not support Vulkan to do that right now.
The following user(s) said Thank You: JBeckman, guillerodriguezv
The topic has been locked.
- Daodan
-
- Offline
Less More
- Posts: 177
- lowenz
-
- Offline
Less More
- Posts: 555
3 years 4 months ago #27 by lowenz
Replied by lowenz on topic 4.1
4.1.1:Thanks!
- Added information on keyboard navigation to tutorial
- Fixed window state changing when opening/closing the UI
- Fixed editor window always scrolling when moving the cursor up or down
- Fixed possible crash during sampler creation
The topic has been locked.
- lowenz
-
- Offline
Less More
- Posts: 555
3 years 4 months ago #28 by lowenz
Same in 4.1.1 but I've found the culprit!
The viewport stretching closing the UI window appears when NO effect is active!
If you activate an effect all is normal!
Replied by lowenz on topic 4.1
Another strange behaviour observed (DX11-wrapped Unreal Gold 226f):
With the UI opened no problem:
![]()
Closing the UI you got a viewport stretching:
![]()
Same in 4.1.1 but I've found the culprit!
The viewport stretching closing the UI window appears when NO effect is active!
If you activate an effect all is normal!
The topic has been locked.
- TheDonny2014
-
- Offline
Less More
- Posts: 1
- seri14
-
- Offline
Less More
- Posts: 154
3 years 4 months ago - 3 years 4 months ago #30 by seri14
Replied by seri14 on topic 4.1
TheDonny2014,
I scanned the binary built by AppVeyor Build CI with virustotal.
Result of reshade.me/downloads/ReShade_Setup_4.1.1.exe
www.virustotal.com/ja/file/4bbde07856d0d...analysis/1548301475/
Result of ci.appveyor.com/api/buildjobs/ow34fym3ex...FReShade%20Setup.exe
from ci.appveyor.com/project/seri14/reshade/b...s/21843868/artifacts
www.virustotal.com/ja/file/749aa519d7b13...analysis/1548305326/
This means that crosire 's PC is not infected with a computer virus, my PC is not infected with a computer virus, ReShade' s source code does not includes virus/spyware/trojan.
If you require more information, this software is open source.
Please check source code by yourself
github.com/crosire/reshade
More about of virus or not, Please search this forum.
reshade.me/forum/search?query=virus
I scanned the binary built by AppVeyor Build CI with virustotal.
Result of reshade.me/downloads/ReShade_Setup_4.1.1.exe
www.virustotal.com/ja/file/4bbde07856d0d...analysis/1548301475/
Result of ci.appveyor.com/api/buildjobs/ow34fym3ex...FReShade%20Setup.exe
from ci.appveyor.com/project/seri14/reshade/b...s/21843868/artifacts
www.virustotal.com/ja/file/749aa519d7b13...analysis/1548305326/
This means that crosire 's PC is not infected with a computer virus, my PC is not infected with a computer virus, ReShade' s source code does not includes virus/spyware/trojan.
If you require more information, this software is open source.
Please check source code by yourself
github.com/crosire/reshade
More about of virus or not, Please search this forum.
reshade.me/forum/search?query=virus
Last edit: 3 years 4 months ago by seri14.
The topic has been locked.
- Nerd
-
- Offline
Less More
- Posts: 44
3 years 4 months ago #31 by Nerd
Replied by Nerd on topic 4.1
github.com/Fubaxiusz/fubax-shaders/tree/master/Shaders
The "RealGrain and FilmicGrade" shaders from here don't seem to compile proplerly.I really like the FilmicGrade so I wanted to ask if there was a way to fix it.
"Shaders\FilmicGrade.fx(93,18-35): error X3020: dimension of conditional does not match value" is what the log says.
The "RealGrain and FilmicGrade" shaders from here don't seem to compile proplerly.I really like the FilmicGrade so I wanted to ask if there was a way to fix it.
"Shaders\FilmicGrade.fx(93,18-35): error X3020: dimension of conditional does not match value" is what the log says.
The topic has been locked.
- crosire
-
Topic Author
- Online
Less More
- Posts: 3997
3 years 4 months ago - 3 years 4 months ago #32 by crosire
Replied by crosire on topic 4.1
It is the same thing every single time. Why are people still surprised?..... For 4.1 I contacted the major antivirus companies before publishing, so that at the time it went online most had already whitelisted the new version. For 4.1.1 I didn't do that in hopes that those tools would be intelligent enough to realize nothing major has changed. Unfortunately some antivirus software is still not learning from its mistakes and I have to contact them on every single release. It's annoying. So props to those vendors that manage to NOT flag every new version again and again and again since whitelisting ReShade a while ago (Avast, Kaspersky, and some more).
Last edit: 3 years 4 months ago by crosire.
The following user(s) said Thank You: OtisInf, slmshady812
The topic has been locked.
- lowenz
-
- Offline
Less More
- Posts: 555
3 years 4 months ago - 3 years 4 months ago #33 by lowenz
Replied by lowenz on topic 4.1
Same in 4.1.1 but I've found the culprit!Addendum (pure Unreal 226f from Steam + dgVoodoo2): the issue appears ONLY in windowed mode (no issue in fullscreen mode)
The viewport stretching closing the UI window appears when NO effect is active!
If you activate an effect all is normal!
Last edit: 3 years 4 months ago by lowenz.
The topic has been locked.
- guillerodriguezv
-
- Offline
Less More
- Posts: 7
3 years 4 months ago #34 by guillerodriguezv
Replied by guillerodriguezv on topic 4.1
Hi Crosire, thanks for you reply,
Is it posible to apply Reshade (shaders) in that way " D3D11 -> ReShade -> DXVK -> Vulkan -> GPU " to games (Vulkan) like Wolfenstein II: The New Colossus or X4: Foundations ??? Thanks
Is it posible to apply Reshade (shaders) in that way " D3D11 -> ReShade -> DXVK -> Vulkan -> GPU " to games (Vulkan) like Wolfenstein II: The New Colossus or X4: Foundations ??? Thanks
The topic has been locked.
- Newbie
-
- Offline
Less More
- Posts: 16
- seri14
-
- Offline
Less More
- Posts: 154
- Ezina
-
- Offline
Less More
- Posts: 3
3 years 4 months ago #37 by Ezina
Replied by Ezina on topic 4.1
I came up as a culprit of ReShade being a Trojan Virus (Trojan:Win32/Zpevdo.B after windows defender updated. I had to put on an exclusion to this so that I may redownload and install it back to my FFXIV game file. I wonder if it was just a antivirus false positive? Most likely is since I've never had an issue with ReShade before.


The topic has been locked.
- seri14
-
- Offline
Less More
- Posts: 154
- lowenz
-
- Offline
Less More
- Posts: 555
3 years 4 months ago - 3 years 4 months ago #39 by lowenz
Replied by lowenz on topic 4.1
Last edit: 3 years 4 months ago by lowenz.
The topic has been locked.
- MonarchX
-
- Offline
Less More
- Posts: 309
3 years 4 months ago #40 by MonarchX
Replied by MonarchX on topic 4.1
Huge thanks! The latest 4.1.1 now makes almost all I want (except DirectX 12 and Vulkan support) possible - changing LUT.png files on the fly + TriDithering is now part of ReShade! New ReShade UI and I are getting along quite well! It just took some time to get used to
.

The topic has been locked.